Map Generation
Today I've updated the Map Generation Process and added in Snow Generation. It basically calculates where the temperature is below 0 C, adds in a bit of noise and then decides to add snow to a Tile or not. It still needs a tiny bit of work but so far the World Map is looking pretty fancy I'd say.
Map Generation Copper Veins & Rocks
The Map Generation has also been updated to generate Rock & Vein points, which are represented with the gray'ish Colour on this image.
Snow In-Game
Here is how the Snow looks like in-game. It still needs a bit of work but I'd say it's a good start.
Copper Veins In-Game
Here are a couple of Screenshots of how the Copper Vein looks like in-game (Drawn by Ironstrom)
Just chillin' by the beach before chopping some Trees down and mining some Copper.
Water Dissipation & Humidity & Cloud Generation
To explain this briefly, In order for Cloud Generation to occur there must be Humidity and for that to happen Water must Dissipate. This is currently being implemented and should be done today. This allows for several new things besides only generating Clouds.
It will allow for different Biomes across the map depending on Temperature & Humidity, such as Jungles, Deserts, Tundra etc. Basically any Biome that could exist here on earth will be easily generated by using these two parameters.
Even though this is all done in the Map Generation you will be able to change Biomes in-game. Such as depriving an area of water will cause the Humidity to decline and later on perhaps become Tundra/Desert like.
In the future there could even be an implementation of Green House gases which could raise the average temperature across the map. But that is only an idea so far, but could be a fun one.