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Blight is a 3D hack ‘n slash, action/horror role playing game set in the post apocalyptic medieval fantasy world of Berigan. It features a unique blend of traditional Hack ‘N Slash Combat, with the addition of several werewolf inspired abilities for added combat flavour. Blight also features a secondary strategy based element, which makes use of the talents of fellow survivors. Players can retake necessary resources to capitalise on this. Rebuild and reinforce the pockets of resistance, as well as the vulnerable resources from the Blighted hordes. Train and arm a militia to help defend these resources, as well as assist in the final battle are necessary to achieving victory. One individual cannot be expected achieve victory alone.

Post news Report RSS Project Blight - Dev Log #5

Progress on the main character sculpt, HUD, Music and concept art.

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The Unity to UE4 conversion is still moving ahead and we've managed to transfer quite a lot of the basic code across. There's still quite a bit to do on that though and unfortunately there's not a huge amount to see on that right now.

Main Character Sculpt

The sculpt has come on really well since the last update and we're getting close to finishing it entirely and getting the low poly retopology done.

We've learnt a lot about sculpting with this character so our future sculpts shouldn't take as long.

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This is one of the sword concepts, which will serve as a weapon earlier on.

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Audio

Here are some tracks from the game

HUD WIP Concept

An early WIP concept for the HUD which will situated at the top of the screen.

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Concept Art

Some more concept art for characters, armours and enemies.

wolfshaman


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That pretty much wraps up this update! Don't forget, you can keep a more regular track of our updates on our Twitter page here

Next update will be in the new year so from all of us, have a merry Christmas and a happy new year!

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