• Register

The year is 2012. You are the head writer for the third game in the wildly popular ShatterGate franchise. Expectations are through the roof: fans of the series are waiting for the biggest, most bad-ass entry in the series yet, and your publisher is expecting the best-selling title in its history. But the game’s development hasn’t gone as smoothly as planned. One morning, just a couple months before E3 and six months before ship, an emergency meeting is called...

Add media Media

No videos were found in the gallery requested. Upload some media to liven this place up.