In this game, you will manage a construction company. Handle big machines, busy workmen, hefty time limits, mid-sized accidents and the ever-changing prices of your needed materials. Try to be better than your competitors, raise your reputation. Special contracts will get you special benefits - if you succeed. Manage everything from transportation of materials to recruitment of your workforce.
Around 2016 I realized the scope of Worldbuilder is to big. There were no objectives and not much content. I decided to switch to 2d so i can bring in new Content faster. Additionally the gameplay switched to round based. Unfortunatelly I focused to much on a UI-driven design. As I want to release this game on phones too, I decided to start again.
Now I am using the godot engine for the third attempt as I always wished to try it out. Time is runnig out so by now I finished 11 Workitems on my Board with 12 left before the first Alpha can be released. It will contain only a few features but a good foundation for later alphas (savegames, objectives).
Hello everyone, I have finished the latest iteration a few days ago ...
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