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An upcoming 2D action platformer where you play a whipper warrior and will stop an evil cult from taking over the world. In their quest for domination, they kidnap your son to sacrifice his soul so they can summon a powerful creature known as Yaga. The game is a spiritual successor to Super Castlevania IV. Many of the mechanics like the 8 directional whipping and the continuous whip attack make a return. Some mechanics are the same, while others have been changed and enhanced. Additionally, you can sprint like in Symphony of the Night and shoot projectiles from your whip like in the GameBoy Castlevanias. Development of this game began on December 30th 2018. The end goal is to have a worthy "Supervania" successor. The game was made in 1991, it's mechanics were never replicated in any other game in the series, there was no remake and no indie game like it either. It's time this changed. The end goal is to have the game on Steam, GoG and hopefully Nintendo Switch.

Post news Report RSS The Whipper (Castlevania 4 Successor) Graphics Update

The Whipper is a spiritual successor to 1991's Super Castlevania IV. The game has been in development for 3 months now. It's not a 100% recreation of Castlevania 4's mechanics. Some things are the same, but others are tweaked or completely overhauled. I've also added some mechanics that didn't exist in Supervania. This article presents you with an update on the graphics design of the tutorial stage.

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I have uploaded alpha build 005! It is still only a tutorial stage, but now with a lot more graphics:

  • scrolling forest background
  • animated sun rays in the distance
  • green/brown bushes
  • muddy-toned platforms

The above video shows you the entire tutorial stage in it's current graphical state. As you can see I won't be shying away from making a colorful game. The art style I've chosen is 'minimalist 2D'. It's easy to make a game look beautiful with it + run well on weaker computers.


I'm not quite done with the graphics yet. Two things remain:

jump JUMP PARTICLE - just a white effect. I will make it different based on terrain.

enemy TUTORIAL ENEMY - currently just a circle. I'll try to turn it into a flying bird.

I'll have to make an ambient melody too, with birds singing in the background. In general, I just want the tutorial stage to have a very serene and peaceful feel to it.

That's all really. It's been a good week of development. Stay tuned for more updates.

Thank you for your time.

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