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An upcoming 2D action platformer where you play a whipper warrior and will stop an evil cult from taking over the world. In their quest for domination, they kidnap your son to sacrifice his soul so they can summon a powerful creature known as Yaga. The game is a spiritual successor to Super Castlevania IV. Many of the mechanics like the 8 directional whipping and the continuous whip attack make a return. Some mechanics are the same, while others have been changed and enhanced. Additionally, you can sprint like in Symphony of the Night and shoot projectiles from your whip like in the GameBoy Castlevanias. Development of this game began on December 30th 2018. The end goal is to have a worthy "Supervania" successor. The game was made in 1991, it's mechanics were never replicated in any other game in the series, there was no remake and no indie game like it either. It's time this changed. The end goal is to have the game on Steam, GoG and hopefully Nintendo Switch.

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Tutorial Stage Complete


The previous blog showcased the graphical development of the tutorial stage, but a few things remained:

  • the tutorial enemy was still just a circle
  • the jump particle effect was just a white fluffy effect
  • there was no background music

The enemy is now a bird and no longer a plain circle. The animation consists of only 2 images - a wing and a body. I deform the images using Unity's animation system. This way I don't import multiple frames and the game's file size stays small. I also change the speed of animation through code, so it will speed it up when the bird is damaged or has to move around.

3 Here you can see the animation speed up when hit.

4 Less noticeably, the animation speeds up when trying to keep up with the player.

5 Most noticeable when using the continuous attack.

Feathers fall with each hit. Just like the leaves, you can destroy the feathers with the continuous attack.


6

ezgif 4 acd543a705ee

DISMEMBERMENT

78


In death, the bird doesn't disappear. It just get's torn apart and you can still interact with the remains. In game development this is knows as permanence. With the regular attack, the remains stretch out briefly and generate more feathers. With the continuous attack, you can lift the remains in the air and throw them around.

AUDIO

In the video below you can hear the audio of the level. There's birds singing and an ambient melody.



JUMP PARTICLE EFFECT


jump white fluff on the left, mud on the right 8


This is all I was able to do this week.

One of the main things I want to achieve with the presentation of the game is to have beautiful environments, but then have gameplay which contrasts that beauty with it's brutality. Don't get me wrong - I won't go overboard with this. There won't be anything too gross in the game. Just a little visible blood and dismemberment, that's all.

Anyway, I've uploaded a new build which you can play with the complete tutorial stage:


Also I just uploaded devlog #6 on YouTube:


The Whipper


Thank you for your time.

The Whipper (Castlevania 4 Successor) Graphics Update

The Whipper (Castlevania 4 Successor) Graphics Update

News

The Whipper is a spiritual successor to 1991's Super Castlevania IV. The game has been in development for 3 months now. It's not a 100% recreation of...

The Whipper - Castlevania IV Successor

The Whipper - Castlevania IV Successor

News 1 comment

The Whipper is a spiritual successor to 1991's Super Castlevania IV. The game has been in development for 3 months now. It's not a 100% recreation of...

This Week In Indie Games: April 14 2019

This Week In Indie Games: April 14 2019

Feature 1 comment

The biggest indie gaming stories for the week of April 14 2019.

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The Whipper - Alpha Build 006 - Tutorial Stage Complete

The Whipper - Alpha Build 006 - Tutorial Stage Complete

Demo

The tutorial stage is now complete. There's a fully animated bird for a tutorial enemy now instead of a floating circle. You can rip it apart and it's...

The Whipper - Alpha Build 005 - More Graphics

The Whipper - Alpha Build 005 - More Graphics

Demo

In this build we still have only the tutorial stage, but now with a lot more graphics.

The Whipper - Alpha Build 004 - Interactive Trees and Leaves

The Whipper - Alpha Build 004 - Interactive Trees and Leaves

Demo

Here we have some interactive trees. Leaves randomly fall from them. You can destroy them with the continuous attack. Try hitting the trees to make more...

The Whipper - Alpha Build 003 - Tutorial Stage

The Whipper - Alpha Build 003 - Tutorial Stage

Demo

Here you have a tutorial stage. No graphics yet, just level design. Try to pass it.

The Whipper - Alpha Build 002 - Projectile Attack

The Whipper - Alpha Build 002 - Projectile Attack

Demo

You are still in the test room. Now you can shoot projectiles from the whip if you attack while sprinting.

The Whipper - Alpha Build 001 - Character Controls

The Whipper - Alpha Build 001 - Character Controls

Demo

In this build the character is in a test room. You can do all the attacks except the projectile whip.

Comments
loulou76100
loulou76100

Looks awesome! definitely following the project

Reply Good karma Bad karma+1 vote
GeorgeGames_ Creator
GeorgeGames_

Thank you!

Reply Good karma+1 vote
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The Whipper
Platforms
Windows
Creator
GeorgeGames_
Engine
Unity
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Platformer
Theme
Fantasy
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Latest tweets from @georgegames_

Dismemberment physics in development. #gamedev #indiedev #indiegame #unity2d #Castlevania #indiegames #indiegamesT.co

May 17 2019

Feedback needed on the bird hit sound. I tried out many samples but they are all very loud and annoying. This hissi… T.co

Apr 15 2019

Bird almost done. I added some featherfall when you hit it and the animation speeds up when hit/moving. Body parts… T.co

Apr 15 2019

RT @IndieDB: THIS WEEK IN INDIE GAMES: The biggest indie gaming stories for the week of April 14, 2019. Featuring @vanguardww2,… T.co

Apr 14 2019

The bird enemy is almost complete. Tell me what you think. I'll check your feedback when I get back from work later… T.co

Apr 13 2019

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