An upcoming 2D action platformer where you play a whipper warrior and will stop an evil cult from taking over the world. In their quest for domination, they kidnap your son to sacrifice his soul so they can summon a powerful creature known as Yaga. The game is a spiritual successor to Super Castlevania IV. Many of the mechanics like the 8 directional whipping and the continuous whip attack make a return. Some mechanics are the same, while others have been changed and enhanced. Additionally, you can sprint like in Symphony of the Night and shoot projectiles from your whip like in the GameBoy Castlevanias. Development of this game began on December 30th 2018. The end goal is to have a worthy "Supervania" successor. The game was made in 1991, it's mechanics were never replicated in any other game in the series, there was no remake and no indie game like it either. It's time this changed. The end goal is to have the game on Steam, GoG and hopefully Nintendo Switch.
The previous blog showcased the graphical development of the tutorial stage, but a few things remained:
The enemy is now a bird and no longer a plain circle. The animation consists of only 2 images - a wing and a body. I deform the images using Unity's animation system. This way I don't import multiple frames and the game's file size stays small. I also change the speed of animation through code, so it will speed it up when the bird is damaged or has to move around.
Here you can see the animation speed up when hit.
Less noticeably, the animation speeds up when trying to keep up with the player.
Most noticeable when using the continuous attack.
Feathers fall with each hit. Just like the leaves, you can destroy the feathers with the continuous attack.
In death, the bird doesn't disappear. It just get's torn apart and you can still interact with the remains. In game development this is knows as permanence. With the regular attack, the remains stretch out briefly and generate more feathers. With the continuous attack, you can lift the remains in the air and throw them around.
In the video below you can hear the audio of the level. There's birds singing and an ambient melody.
white fluff on the left, mud on the right
This is all I was able to do this week.
One of the main things I want to achieve with the presentation of the game is to have beautiful environments, but then have gameplay which contrasts that beauty with it's brutality. Don't get me wrong - I won't go overboard with this. There won't be anything too gross in the game. Just a little visible blood and dismemberment, that's all.
Anyway, I've uploaded a new build which you can play with the complete tutorial stage:
Thank you for your time.
The Whipper is a spiritual successor to 1991's Super Castlevania IV. The game has been in development for 3 months now. It's not a 100% recreation of...
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The tutorial stage is now complete. There's a fully animated bird for a tutorial enemy now instead of a floating circle. You can rip it apart and it's...
In this build we still have only the tutorial stage, but now with a lot more graphics.
Here we have some interactive trees. Leaves randomly fall from them. You can destroy them with the continuous attack. Try hitting the trees to make more...
Here you have a tutorial stage. No graphics yet, just level design. Try to pass it.
You are still in the test room. Now you can shoot projectiles from the whip if you attack while sprinting.
In this build the character is in a test room. You can do all the attacks except the projectile whip.
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