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Time to dwelve into some AI gameplay.

The AI has a few different behaviors. Fleeing, Idle, Aggressive etc.

Here we tested a lot of AI at the same time in the scene, all fleeing from the player:

Fleeing



More Fleeing gameplay zoomed out:


Also having some fun with sizes and color effects:


This gave us some idea for some fairy type creature.

Idle behavior:

Idle Behavior


Clones Idle

And some combat gameplay, unarmed fighting:

Unarmed Fighting


Unarmed is the default attack mode when you start the game, later when you find weapons it will change to One-Handed, Thrown and other weapon modes.

In the future, AI will have different factions, and behaviors based on it towards other groups.

We focus on Melee and Warrior style of combat at first, then we will expand to Mage, Rogue, Hunter, Mechanic etc. Stay tuned!

The Wanderer - Bloodbath : Inventory Gameplay

The Wanderer - Bloodbath : Inventory Gameplay

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Next we're exploring the world and collecting various items. Picking them up, dropping them on the ground, equipping, and stackable items.

The Wanderer:Bloodbath - Map Creation and Character Movement

The Wanderer:Bloodbath - Map Creation and Character Movement

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Showcases the environment creation and character movement. We found a good way to generate very large environments cheap, with low performance cost. We...

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The Wanderer - Bloodbath
Platforms
Windows, Mac, Linux
Engine
Unity
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Role Playing
Theme
Fantasy
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Indie
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Latest tweets from @beyondentertai7

Plank weapon frames in all angles. #gamedev #indiedev #pixelart T.co

May 20 2019

Rat attacking. #gamedev #indiedev #pixelart #rpg T.co

May 11 2019

Fun experiment testing a large amount of AI: Youtube.com #gamedev #indiedev #pixelart #unity3d

May 6 2019

Clones Idle Behavior. #gamedev #indiedev #pixelart #rpg T.co

May 5 2019

Testing mass fleeing. #gamedev #indiedev #pixelart #rpg #unity3d T.co

May 5 2019

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