The realm of the living has been corrupted to its core and a storm is coming to change the world order. This storm is you, a mighty Necromancer, a sorcerer who denies death and leads the legions of the dead. Clerics and lords hope to hide behind high walls, but there’s no stronghold to cover them from your wrath. Smite hundreds of those standing in your way and turn them into your tools on a way to a greater purpose.
The Unliving is a dynamic roleplay rogue-lite action with strategic elements. Raise the undead, use numerous spells and explore a mystical world, created in an authentic pixel-art style.
TURN ENEMIES INTO YOUR UNDEAD ARMY
Each fallen foe can be resurrected and added to your army to create unlimited legions of the dead. Turned creatures have their own abilities. For example, a raised priest who was able to bless others will curse your enemies.
CRUSH EVERYONE IN YOUR WAY
Only some of the living are helpless victims. The rest can retaliate against your forces. They hold the line, move in large groups and they have powerful abilities too. They will sell their lives dearly, so you’ll have to show all your undead lord’s talents to defeat them.
CONQUER UNCHARTED LANDS
The world is generated randomly for each walkthrough and it is created rich with creatures, artifacts, secret rooms and deadly traps. Each part of the world is populated with unique indigenous inhabitants - in villages you can find feeble peasants to easily reinforce your army, in swamps you can lose another one of your lives to pincers of giant Clanchers.
UNRAVEL THE MYSTERIES OF NECROMANCY
Collect cryptic notes, force out of your enemies answers, study the writings on the ancient artifacts to gather the lost memories of the Necromancer piece by piece, reveal the true nature of his immortality, secrets of his phylactery companion and find out the grim truth about the supreme hierarchies of the Church.
BATTLE THE EPIC BOSSES
Face the strongest creatures of this world, challenge yourself to show off your skills. Each boss has a unique combat style and abilities and you’ll have to think through your actions to defeat them.
DIE AND RISE AGAIN
Ability to deny death itself is the greatest secret of the Necromancer. Another mortal strike is merely a setback for him. Take a lesson from your deaths and don’t let your enemies catch you the same way twice.
This is our debut full-scale devlog and it is entirely dedicated to the enemies that you will encounter in the game.
The world of The Unliving is merciless and unfair, yet it maintains its fragile equilibrium – you don’t need to save it from the mighty villains or ungodly monsters striving to destroy it. On the contrary, it is you who are the main threat to the existing state of affairs here. Thus, a major part of the opponents does not actively seek a conflict with you at first. We set their behaviour so that they prefer minding their own business after they spawn at the location:
Yet, you should not just sit back and relax. Even peaceful peasants gathered together can patrol surroundings to help their neighbours if needed or cut off your path to retreat. In addition, our peasants can deftly throw their pitchforks that can inflict a lot of damage if you don’t dodge them. Actually, we try to implement certain abilities for all our units in addition to giving them an interesting basic attack: Rangers can tactically retreat, and a Blacksmith, if you don’t stun him in time, will bring down the burning hammer onto your army.
Although we haven't yet approached the “morale” system of the creatures during the development, still many of them learnt to flee in panic when overwhelmed by your hordes of the undead. Sometimes these “deserters” run onto the other groups of hostile mobs, joining forces against you in the next encounter – it's pretty surprising and fun when it happens. But sometimes, instead of running to their allies, they can bump into their own enemies – yes, we have implemented the faction system that will sometimes allow you to pit your opponents against each other. Now we think about making this panic system to calculate that the mob should run to his allies instead of retreating in random directions.
The corpse of the enemy is good enough reward for the Necromancer,
but sometimes you can also get hold of some gold or restore health from it.
But do not anticipate that absolutely every enemy will scatter in fear as soon as you arrive. Some large and ferocious opponents are made to fight you to the last drop of their blood. For example, a werewolf being in a continuous fight only becomes stronger with each hit:
Why are werewolves protecting the peasants all of a sudden?
You will find the answer only within the lore of the game
All creatures (except summoners’ servants) spawn at the location only once, when the location is generated. The composition of each group of enemies and the number of creatures in it are randomly selected within our framework. Given this contingency factor, as well as the fact that those groups can use complicated routes to patrol locations, you can’t foresee the exact time, the place and the type of opponent you will bump into, even if you have already passed this very place several times before. Killed opponents never respawn, but you can always raise them as the undead. The appearance of the undead unit, as well as its capabilities, entirely depends on the type of its “living” form.
Yes, you can have even an undead werewolf in your army – this is
completely okay because you resurrect literally everything you kill
We’ve made huge progress working on the intelligence, capabilities and the appearance of the opponents that you will face in the game. Now we are preparing for the new challenges waiting for us ahead, while you can anticipate our next devlog where we will most likely cover the environment topic. In the meantime, keep your scythes sharp, Necromancers!
P.S. This is the recent redesign of creatures
Hi, everyone! Today we would like to tell you where the story of The Unliving unfolds and who you will have to deal with during your journey.
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