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Leave the farms and cities behind, jump straight into managing your own planets in The Universim, a brand new god-game in development by Crytivo Games and Alexander Koshelkov. The Universim is first and foremost a planet management game. The game begins in the stone age, thousands of years before the modern era. Research plays a crucial role in the game. Players will initially need to reinvent fire in order to survive attacks from wild animals or create cures for deadly viruses and other ailments. We’re developing planets that will have air, weather effects and varying temperatures and natural resources along with deadly natural disasters such as earthquakes, tornadoes, freak storms and meteors. In The Universim you play as a god, you will not interact directly with the population that inhabits your planet, however you will be able to help them. You will have the power to stop wars between cities on your planet or you can ignore them and allow one city to destroy the other.

Add job Report Unity Programmer at Crytivo Games

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by Crytivo.com on

We are looking for an experienced programmer with extensive knowledge of procedural mesh generation. You will play an essential role in upgrading and extending our in-game procedural generation engine, known as Prometheus, which powers numerous core features, such as the natural world simulation and, of course, all of the important procedural planet generation tasks. Your work will ensure that our players have many hours of discovery and adventure ahead of them.

Responsibilities
Extend, maintain, and upgrade our procedural planet generation engine, Prometheus.
Maintaining and optimizing existing engine subsystems.
Help in creating and updating internal tools (db editor, planet generation editor, etc.).
Reworking or designing systems intended for procedural world population.
Debugging and bug fixing.

Requirements
Experience on game state persistence and serialization.
In-depth procedural mesh generation knowledge.
Understanding of performance optimization and profiling.
Proficiency in C# and Unity3D.
Excellent mathematical background.
Capable of adapting to preexistent codebase.
Shader knowledge is a great plus.
Be a good team player.
Able to work on South, Central and North American time zones.
Good English written adn verbal skills.

Send your applications to: jobs@crytivo.com Please attach your resume. Samples of your code will be welcome as well.

To Apply

jobs@crytivo.com