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ENGLISH


The Uncertain is a cross-platform 3D Adventure game. It is developed on the Unity graphics engine.

We have created a unique story.

The game focuses on a story set in a post-apocalyptic world. Main hero of the game is an advanced robot-inventor. He does not have much information about the world that is surrounding him. The player starts to explore this new world through “non-human” vision. He will unfold the story of this world, which involves many dangers, puzzles, plot twists and more. Will our hero become a beacon of salvation or a doom of all hope for civilization's rebirth… it depends on you.

Features:

• Classic cross-platform 3D Adventure with unique story.

• Beautiful graphics and immersive atmosphere.

• The story is affected by dialogue and action choices and will have a few different endings.

• The actions of the player will affect the presence and behavior on the non-player characters in later scenes of the game.

The Uncertain was shown on couple development shows: Winter Nights, DEVGAMM, E3. We got lot of good feedbacks out of there. Thank you guys for that!

RUSSIAN


The Uncertain — это кросс-платформенная 3D игра в жанре Adventure. Она разрабатывается на графическом движке Unity.

Мы создали уникальную историю.

Игра сосредоточена на истории, происходящей в пост-апокалиптическом мире. Главный герой игры является роботом-изобретателем. Он знает не очень много об окружающем мире. Игрок начнет исследовать этот новый мир глазами и нечеловеческим мышлением робота, постепенно раскрывая реальную историю. Его ожидают различные опасности, сложные головоломки, внезапные повороты сюжета и многое другое.

Особенности:

• Классическая кроссплатформенная 3D Adventure с уникальной историей.

• Красивая графика и притягательная атмосфера.

• История зависит от диалогов и действий игрока и будет иметь несколько концовок.

• Игрок сможет по-разному влиять на других персонажей игрового мира.

The Uncertain получила массу позитивных отзывов на конференциях разработчиков игр: Winter Nights, DEVGAMM, E3. Спасибо Вам, ребята, за это!

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UCHeader


Hello everyone,

After a long hiatus from IndieDB, we feel that it’s about time that we returned and gave you a big update on what we’ve been doing.

Since we last spoke to the IndieDB community (we were on our original game's account) we’ve kept working on the game, received a lot of feedback from our closed beta testers, went back to the drawing board a few times, and saw our small team grow to a much more well-organized group. What’s more, we recently changed from working remotely to now having an office in Moscow.

So, without further ado, let’s dive into the world of the Uncertain and present to you what we’ve been doing!


Changes to the Development Team

Did you know that when we last wrote to you, our development team (ComonGames) worked remotely?

Though this worked for us when we were creating our first game, The Uncertain: Last Quiet Day, our vision for The Uncertain: Light at the End is much grander and we realized that we needed to be together in order to really see our game to the finishing line.

So at the start of 2019, we began the transition. We found a good office in Moscow and worked to refurbish the rooms to suit our needs.

We were particularly proud of what we did to the recording rooms as they are now fully sound-proofed, giving us a perfect onsite location for our voice actors to record their tracks!

Office1


office2

The blurred out part is the old tenant's logo.


Fun fact: moving was quite an experience for us and we learned that if things don’t work out for us in the world of game development, we could build a career out of office repair and maintenance!

The work on the office space was completed in February and since then we’ve been able to work together, play together, and have grown a lot closer - all vital components to a well-functioning team!

Team



The Game

So much has happened that it’s somewhat hard to start, so let’s start with the basic changes first!

Release Date Changes

If you look back at our previous posts you’ll see that we made a lot of references to a much earlier release date - 2017 to be precise. It doesn’t take much to work out that the game was not released in 2017 (especially as we’re still working on the game’s development!)

What happened? Improving technology, changes to the game’s vision, much more experience from our side, and vital feedback from our closed beta testers showed us that, sure we ‘could’ have launched the game earlier, but we really should not have.

Our current release target for the Uncertain: Light at the End is Spring 2020.

We are on Steam, so please do consider adding us to your wishlist. This is currently the best way for you to show us your support!

We used the extra time to heavily improve the game by updating the models, the story, and the very gameplay itself. This brings us nicely to the next point that shows you some of the updates that we made.

Redesigning Emily

One of the big changes to the game was a complete update of our model for Emily. In this case, we’ll let the screenshot speak for themselves.

First we have the original model, which though it certainly does not look ‘bad’ it does look a bit generic and somewhat bland.

EmilyOld

The original model for Emily


EmilyNew

The new model for Emily


Game Development is Fun

As we’re coming to the end of this rather large update, we want to give you something interesting!

For those of you that have been following us for a while, you’ll probably have seen our cinematic trailer. If you need a reminder, here it is!


Why are we bringing this up? Recently we were looking through some old files and we noticed that we actually had a lot of footage from when we were recording the trailer.

We had to use this, so we put it together into one big speed-up video that shows you how we made the trailer.


Publisher

And this brings us to our final major update topic! Those of you who have some experience working on games will know that over time managing marketing gradually becomes more and more time consuming; it can even eat into your development schedule.

So, to make sure that we do not lose out on the game’s marketing (after all, even if we make the best game ever, people need to know that it exists) we signed META Publishing, to be the official publisher for The Uncertain: Light at the End!


Closing Thoughts

This has been quite a long article - but considering the time frame between our last post, the length is certainly justified.

We want to end with a request/question. We really hope that you’ve enjoyed this article - and our previous ones for that matter. It may surprise you to know, but we are quite passionate about writing articles like this one. That said, we want to make sure that what we write is what you want to read.

So, have a request for you, tell us what you’d like to read this year! It could be anything from the game’s development, to the people working in the company, or perhaps something related but different altogether!

Just let us know in the comments and we’ll do our best to get them prepared for you!

Here’s something special - with the launch of The Uncertain: Light at the End coming up soon, work on a 3rd game that will complete the story of the Uncertain universe will soon begin!


This brings us to the end of this article! If you like what you’ve seen/read, please consider following us on Facebook, Twitter, or Reddit! We’ve also recently set up pages on Itch.io and Gamejolt and we’re quite enjoying those communities!

First Uncertain: Episode 2 Video Unveils All-Star Voice-Over Cast

First Uncertain: Episode 2 Video Unveils All-Star Voice-Over Cast

News 1 comment

The Uncertain 2 trailer premier released; the game demo now made available; check out The Uncertain 2 Kickstarter campaign!

The Uncertain: Read carefully and follow the mystery

The Uncertain: Read carefully and follow the mystery

News 8 comments

There's a hidden puzzle in this text, look at it carefully and find out where your journey begins!

The Uncertain Part 2 release expected in Q3 2017

The Uncertain Part 2 release expected in Q3 2017

News

ComonGames Studio announces the start of development of the 2nd part of The Uncertain adventures! Soon in the third quarter of 2017 all gamers will be...

The Uncertain. A must-see Artbook and a must-have Soundtrack for your collection

The Uncertain. A must-see Artbook and a must-have Soundtrack for your collection

News

ComonGames studio posted a magnificent Artbook, containing the art for the entire project and put out the OST of the game.

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The Uncertain Demo

The Uncertain Demo

Demo

I am a robot. The Earth is inhabited only by artificial life forms now, like me. We formed a perfect society. Our co-existence is harmonious: robots don’t...

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The Uncertain
Platforms
Windows, Mac, Linux, iOS, iPad, Android
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ComonGames
Engine
Unity
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Latest tweets from @uncertaingame

It's #wipwednesday and we've got some more concept art from our art team! Not all robots are anthropomorphic, some… T.co

Feb 19 2020

Even though humanity had built robots, personal transport vehicles such as cars were still used - and if you have c… T.co

Feb 18 2020

It's time for our monthly progress update! Check it out now to find out what we've been doing, who we're working w… T.co

Feb 18 2020

Have you ever wanted to meet the developers, perhaps you've got some questions for them? Join the official Uncerta… T.co

Feb 17 2020

Portraits such as these only serve to remind you that until very recently humans and robots were able to co-exist i… T.co

Feb 15 2020

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