The latest two updates have brought more seasonal themed additions to the world of The True Slime King. The summer update has been released just in time for the Steam Summer Sale, where you can get the game for 33% off.
For the summer update, I ended up going for a somewhat tropical theme (with the palm trees, tiki masks, tiki torches, sand, and tall grass). The sand blocks work well in combination with the mushroom flicker bugs to create interesting puzzles.
Check out this demo puzzle level showcasing the new content added in the summer update.
The new tiki masks are particularly brutal.
The winter update also brought several new unique mechanics into the game.
Make sure to watch out for those nasty snowmen
The snow blocks crumble after jumping on them twice, so use them wisely.
Pay attention when you're on the ice. The friction is drastically reduced, which could easily send you flying into spikes if you're not careful.
Full Changelog for v1.2.2 - Summer Update
Changes and additions:
- Added cosmetic items: palm tree, tiki torch, tall grass.
- Added tiki mask that shoots out bouncing balls.
- Added sand blocks.
Bug fixes:
- Mushroom flicker bugs no longer switch rapidly between left and right sprites when they don't have anything to walk on. Mushroom flicker bugs also now fall down when they aren't on a block.
Known bugs:
- Skipping the cutscenes can occasionally cause the audio volumes to not get reset back to the values they were at before the cutscene.
- When screen is stretched by a non-integer multiple, tiles can draw parts of neighboring tiles. See this GameMaker: Studio documentation page for more information: Docs.yoyogames.com use/more about backgrounds/designing tiles.html
- Moving the sound or music slider too fast doesn't update the volume.
Full Changelog for v1.2.1 - Winter Update
Changes and additions:
- Added ice blocks.
- Added snow blocks.
- Added snowmen.
- Added snow foreground tiles.
Level cosmetic changes:
- lvl_2_9
Bug fixes:
- Fixed known memory leaks.
- Fixed metal disk blades to rotate in the direction their sprites indicate.
Known bugs:
- Skipping the cutscenes can occasionally cause the audio volumes to not get reset back to the values they were at before the cutscene.
- When screen is stretched by a non-integer multiple, tiles can draw parts of neighboring tiles. See this GameMaker: Studio documentation page for more information: Docs.yoyogames.com use/more about backgrounds/designing tiles.html
- Moving the sound or music slider too fast doesn't update the volume.