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The True Slime King is a single player hardcore puzzle platformer with a focus on tight controls, challenging maneuvers, and mind-bending puzzles. All of this is achieved with just three buttons: left, right, and jump. Use your sliminess to stick to walls and cling to ceilings in order to avoid obstacles and reach hidden items. Whether you're a speed demon crushing records or you're just interested in progress through the story mode, one thing is guaranteed: you will die a lot in the process. But don't worry, you'll be respawned and back in the action just as fast as you can die.

Post news Report RSS Winter and Summer Updates - Changelogs v1.2.1 and v1.2.2

The latest Slime King updates bring in more fun seasonal objects to play around with in your own level design, whether you're making a straight forward level where the goal is to dodge all the enemies and make it to the end, or whether making a complex puzzle level.

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The latest two updates have brought more seasonal themed additions to the world of The True Slime King. The summer update has been released just in time for the Steam Summer Sale, where you can get the game for 33% off.

For the summer update, I ended up going for a somewhat tropical theme (with the palm trees, tiki masks, tiki torches, sand, and tall grass). The sand blocks work well in combination with the mushroom flicker bugs to create interesting puzzles.

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Check out this demo puzzle level showcasing the new content added in the summer update.

The new tiki masks are particularly brutal.

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The winter update also brought several new unique mechanics into the game.

Make sure to watch out for those nasty snowmen

Slime King Winter Update

The snow blocks crumble after jumping on them twice, so use them wisely.

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Pay attention when you're on the ice. The friction is drastically reduced, which could easily send you flying into spikes if you're not careful.

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Full Changelog for v1.2.2 - Summer Update

Changes and additions:

  • Added cosmetic items: palm tree, tiki torch, tall grass.
  • Added tiki mask that shoots out bouncing balls.
  • Added sand blocks.

Bug fixes:

  • Mushroom flicker bugs no longer switch rapidly between left and right sprites when they don't have anything to walk on. Mushroom flicker bugs also now fall down when they aren't on a block.

Known bugs:

  • Skipping the cutscenes can occasionally cause the audio volumes to not get reset back to the values they were at before the cutscene.
  • When screen is stretched by a non-integer multiple, tiles can draw parts of neighboring tiles. See this GameMaker: Studio documentation page for more information: Docs.yoyogames.com use/more about backgrounds/designing tiles.html
  • Moving the sound or music slider too fast doesn't update the volume.

Full Changelog for v1.2.1 - Winter Update

Changes and additions:

  • Added ice blocks.
  • Added snow blocks.
  • Added snowmen.
  • Added snow foreground tiles.

Level cosmetic changes:

  • lvl_2_9

Bug fixes:

  • Fixed known memory leaks.
  • Fixed metal disk blades to rotate in the direction their sprites indicate.

Known bugs:

  • Skipping the cutscenes can occasionally cause the audio volumes to not get reset back to the values they were at before the cutscene.
  • When screen is stretched by a non-integer multiple, tiles can draw parts of neighboring tiles. See this GameMaker: Studio documentation page for more information: Docs.yoyogames.com use/more about backgrounds/designing tiles.html
  • Moving the sound or music slider too fast doesn't update the volume.
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