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The True Slime King is a single player hardcore puzzle platformer with a focus on tight controls, challenging maneuvers, and mind-bending puzzles. All of this is achieved with just three buttons: left, right, and jump. Use your sliminess to stick to walls and cling to ceilings in order to avoid obstacles and reach hidden items. Whether you're a speed demon crushing records or you're just interested in progress through the story mode, one thing is guaranteed: you will die a lot in the process. But don't worry, you'll be respawned and back in the action just as fast as you can die.

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The True Slime King Demo

Feature

This is the online demo for the game The True Slime King.

Get the game here: www.thetrueslimeking.com

The True Slime King v1.0.8

The True Slime King v1.0.8

News

This new update of The True Slime King not only makes the game more beautiful but also adds functionality to make the game more intuitive and fun to play...

The True Slime King (Early Access) Release

The True Slime King (Early Access) Release

News

After 1.5 years of development, The True Slime King has finally released into Early Access. It's a very exciting moment for me. I've poured a lot of myself...

Chunk Loading for Large Worlds

Chunk Loading for Large Worlds

News

I've begun implementing a chunk loading system since my larger levels can have a lot of instances that need to be initialized.

Reworking the Overworld

Reworking the Overworld

News

It's been many months since I last posted an update on The True Slime King, but I've still been working hard on it. I wanted to talk about one of the...

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The True Slime King Alpha 1.3

The True Slime King Alpha 1.3

Demo

Precision platformer where you play as a slime with the goal of reaching the goo pile at the end of each level to become stronger and stronger until you...

Comments
HalogenGames
HalogenGames

So I was just sitting down playing this for a while, I really like how unique a lot of the mechanics are, the sticking to roofs and such is a really cool idea!

I'd say this is going pretty well, I just have a few recommendations to consider as you progress:
-Maybe use space bar for jumping/enter for selecting levels. With jump and level select both bound to the "j" key I didn't figure out how to do either until I went through pressing every button on my keyboard. Space is often used for jumping because your thumb is usually resting on it, I'm sure you have your own reason for using J so maybe just an option somewhere in the finished game?

-When it came to selecting levels I had no idea what to do, tried clicking, pressing lots of buttons, if there was a prompt to say "j" is to select that would be fine, but if you're not going to prompt you should probably try using keys people will think of sooner.

-With the blue slimes, the introduction to them feels a bit unneeded where it is, it's important to teach your player about them, but maybe in a section where it would feel more meaningful.

Overall this is looking like a great game and I hope you get to finish it because I'm sure a lot of people will enjoy it! Best of luck!

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BflySamurai Creator
BflySamurai

Thanks for your input! There's a lot of stuff I want to implement in the game and a lot I want to improve. I'm definitely going to take your comments into consideration.

I think the next thing I'll work on is making the the controls more obvious or include some kind of tutorial. I'm also going to implement custom key bindings at some point. I originally was using "J" for jump because the character originally had a few powers they could use, so I had them under "K" and "L", but now there's no real reason to have the default jump button be "J".

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HalogenGames
HalogenGames

It's no trouble at all!

Yeah, even while you're in alpha states obvious controls or tutorials can be pretty important for the sake of testers. The alternate powers makes a lot of sense as to why you'd choose those buttons.

But yeah this game looks like it will become a really fun platformer as you continue development, I'll keep an eye on it to see if there are newer builds to test at later stages as well.

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The True Slime King
Platforms
Windows
Developer
Josh Penn-Pierson
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Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @trueslimeking

A new high energy song from The True Slime King soundtrack is out: 23 - Full Combo No Bar Youtube.comT.co

8hours ago

Love your videos!!! Sorry I didn't see this one sooner. Hahaha, blue slimes are friends... until they stab you in t… T.co

May 23 2018

A new song from The True Slime King soundtrack is out: 22 - Taste Of Fate Youtube.com #gamemusicT.co

May 22 2018

A new song from The True Slime King soundtrack is out: 21 - Coming For This Day Youtube.com #chiptuneT.co

May 19 2018

A new song from The True Slime King soundtrack is out: 20 - Where No One Will Find Us Youtube.comT.co

May 16 2018

A new song from The True Slime King soundtrack is out: 19 - Locked On Youtube.com #chiptune #gamemusicT.co

May 14 2018

RT @IndieDB: The latest update for The True Slime King, a hardcore platformer that only uses three buttons, reworks visual clari… T.co

May 14 2018

A new song from The True Slime King soundtrack is out: 18 - Muddy Madness Youtube.com #indiemusic #indiegame #soundtrack

May 12 2018

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