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You play as a lonely traveler who explores fantasy worlds made of cubes (voxels). On you way, you will meet different creatures (some of them are friendly, some - hostile), visit various biomes and locations, find dungeons and treasures.

The world, quests, items, dialogues with npcs are procedurally generated (just like in Minecraft and similar games!)

Unlike many other action RPGs, there are no pre-defined classes. Instead, there is one big talent tree: you can choise whatever you want along the game. You can come up with completely insane combinations, like warrior-healer, tanky fire mage or necromancer with bow - anything you can think of.

TL;DR, main game features:
- Voxel-based graphics
- Random world, quests, NPC dialogues, etc
- No class system, talent tree instead

There are also:
- Crafting system
- Dungeons with bosses (and loot! :D)
- Multiplayer (up to 5 people)

Sign up for beta:

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Closed beta coming soon!


Hi folks! After more than a year of development, we're ready to show our game to the world, and we want YOU to test it!

About the game:

Endless, procedurally generated world is ready to be explored. Dungeons, quests - classic! On top of that, there is large, non-class-based mastery tree, crafting, animal riding. Finally, there's multiplayer support: you can invite up to four friends to play together!

The game is in early beta stage, so there's still a lot of work to be done, but what we need right now is your feedback. Also, it's a huge motivation boost when you know someone is playing your game (we will use this motivation to add even more awesome features to the game, we promise! :D )

So, how do I sign up?

Please visit www.playtraveler.com website, click the nice orange button and submit your email. We will send you invite by the end of the summer, first invites will be sent on 15th of August.
Upd: beta-test finished, but you can sign up for another one which will take place on next summer.

Infinite chunk generation in Unity (4 million blocks - 40 fps)

Infinite chunk generation in Unity (4 million blocks - 40 fps)

Client Side Coding Tutorial

Here are some things we learned from our experience of designing fast, smooth and efficient chunk-based terrain generator.

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Latest tweets from @travelerdevteam

Experimenting with graphics... #gamedev #indiedev #programming #unity3d T.co

Oct 27 2017

What awaits me in the darkness?... #screenshot #games #gamedev #indiegame #madewithunity #voxels T.co

Oct 2 2017

Beta-test 1 has finished. Thanks to all who has participated (a feedback form for you: Goo.gl)! Beta test 2: next summer!

Sep 17 2017

Winter village. #unity3d #gamedev #voxel #indiedev #indiegame T.co

Sep 3 2017

A peaceful village. #gamedev #unity3d #indiegame #voxel #voxels #indiedev T.co

Aug 18 2017

Meanwhile, we have sent closed beta invites! If you have signed up, you should check your email. Good luck!

Aug 17 2017

If you are using particle system try out the noise and trail modules: you can make some pretty stuff with them ;)… T.co

Aug 17 2017