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The "Terminal Angel Disease" is a Role Playing Game with a 4-piece party. Wander around on tile-based maps and fight against baddies in a mix of real time and strategy combat system. Epic story with lots of old-school moments and - of course - hundreds of items to loot. Please support us if you like and become a Fan on Facebook, where we post also first and frequent information! www.facebook.com/TheTerminalAngelDisease

Report RSS The Terminal Angel Disease - 2D RPG - Hello & Introduction!

The 2D RPG game *The Terminal Angel Disease* is now oficially introduced to the IndieDB. Read the story and background information!

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Hello Fellow Indie Game Dev Community!

Since my game, the *Terminal Angel Disease* is already listed here for some few weeks, today I'd like to officially introduce it to you!

Loooooting!
Above pic: King Ole Ozelot is looting a house.

The Situation
Four friends - our party - are living in the city "Bunga Terra Tissa Tu", formerly the scenery of a successfull computer game series, the "Deep Deep Dungeon".

But with the invention of 3D graphics, the series got sacked. The Heroes, NPCs, and Monsters became unemployed and, ehm, fat.

SUDDENLY... one morning after a nice jazz night out, new packs of monsters are roaming the city! They ride desperado skateboard, kick out street lamps, and throw empty lemonade cans on the streets!

It appears that the guardian angels of the city, the SCRIPTS have been abducted! And even more obscure: Friday Guy, the man responsible for the start of the weekend, did not turn up at work this morning, but his office is wasted with mountains of chewing gum paper!!

There is only one solution: We have to go down the Deep Deep Dungeon again! It has been closed for decades, and only open if schoolchildren go there for a fields trip to learn about history!

This is the beginning of an epic adventure where our lovely 2D-characters have to fight not only
against baddies, cappucino hangover and stereotyped quest-proving NPCs, but also against the threat of another dimension... the THIRD DIMENSION!!!!

Whaaaat?
The game was originally developed between 1998 and 2004, (when I was in my early twenties), and released more or less officially in the German indie community in 2004.

Whilst the original game was developed in a language called "Visual Basic", and ran on Windows machines exclusively, the entire code was rewritten in pure Java in the course of over the last three years. This version now is therefore called the "little remake"!

Most of the game itself is untouched, including game design, story, maps, and the majority of graphics.
I know, I'could make mosts parts of it waaay better today, but I'll already planning a sequel ;)

Support!
If you like the game please show it via the most nearby way: on Facebook!

For sure I'll keep everybody updated until the game is finally released, with more news, screenshots, and even videos! Stay tuned! :)

ENJOY
Captainsoft.

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