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The Protectors of Etheria is a stand-alone mod of the game Warlords Battlecry 3 (i.e. it can be run without having the original game installed - 100% free full game). It is an improved RTS/RPG game with new campaigns, quests, terrain, units, items, heroes, modding features and more. Beta versions available for download!

Post feature Report RSS Changelog 0.8.9 (part 3)

Presenting general changes made to the game in version 0.8.9 (from 0.8.8b).

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Story

  • New Chapter released: The Devil’s Tail
  • Fixed bug in Prologue chapter first mission not spawning hydras
  • Prologue chapter first mission now has an exposed map
  • Elnaria is now an Illusionist hero
  • New Chapter released: To Slay a Dragon
  • Campaign Hard Difficulty now makes AI heroes x1.5 levels higher (was +2)
  • Campaign Difficulty now affects the number of units spawned by lairs
  • Chapter 2: Solhaven turns to Undead owner after the invasion
  • Chapter 2: You can no longer pawn your heirloom ad infinitum
  • Elapsed battle time now affects campaign time
  • Campaign time now affects battle weather (snowy in cold months, rainy in autumn etc.)
  • Corrected a typo in Chapter 1
  • Added more calendars to different races
  • Corrected a typo for A Swamp Dragon mercenary unit
  • Added some changes and additions to The Duernothian Cult Custom Campaign
  • Added The Tears of Dawn custom chapter, the WBC1 remade campaign
  • Fixed Trecorella mercenary typo
  • Fixed typo in wastes escape mission 2
  • Campaign shops may now have up to 23 items for sale at once (was 2)
  • Campaign shops may now have fixed prices (buying & selling) for particular items
  • Fixed instant ACT files not working all the time. Also, instant actions now happen upon clicking the current location, thus allowing the user to exit campaign before proceeding
  • Reduced difficulty of The Wastes missions from main campaign
  • Released more missions for the main campaign
  • Fixed Chapter 1 Bartonia location
  • Fixed bug where the AI in some missions would occasionally be set to rampant
  • Fixed a hint in Chapter 4
  • Added new Bane portrait for NIS use, updated chapter 1 Bane portrait
  • Added The Plague of Revenge, a Plaguelords Custom Chapter
  • Added the insectoid nameset
  • Fixed bug where some bonuses wouldn’t correctly be applied on world map
  • Reduced difficulty of missions from Chapter 5
  • Implemented the Etheriary: a collection of unlockable information about units, buildings, items and quests


Quests

  • Lord of Plague: Now correctly requires 700 crystal
  • Wizard’s Rites: Now has NIS continuation
  • Succumbing to Evil!: Now has NIS continuation
  • The Imp’s Game (x4): Now has NIS continuation
  • Graveyard: Now has NIS continuation
  • Shrine of Insult: Now has NIS continuation
  • Swords for the Experiment: Now has NIS continuation
  • Frozen Specimens: Now has NIS continuation
  • Blood and Resistance: Now has NIS continuation
  • Shadow Vampire: Now has NIS continuation
  • Orc Guards: Now has NIS continuation
  • Gangland: Now has NIS continuation
  • Spider Cult: Now has NIS continuation
  • Of Civil Design: Now has NIS continuation
  • Of Magical Design: Now has NIS continuation
  • Wizard of the South: Now has NIS continuation
  • Of Primitive Design: Now has NIS continuation
  • The Mining Operation: Now has NIS continuation
  • Old Skills: Now has NIS continuation
  • Totem Tools: Now has NIS continuation
  • Bandits Without a Lair: Now has NIS continuation
  • The Lost Pyramid: Now has NIS continuation
  • Evil Brew: Now has NIS continuation
  • Ogrelord: Now has NIS continuation
  • The Exiled King: Now has NIS continuation
  • Challenge of the Minotaur King: Now has NIS continuation
  • Dragon Hoard: Now has NIS continuation
  • The Herbalist: Now has NIS continuation
  • Scorpion Plague: Now has NIS continuation
  • Goblin Troupe: Now has NIS continuation
  • The Reapers: Now has NIS continuation
  • Abandoned Treasure: Now has NIS continuation
  • Skulls for the Skull Throne: Now has NIS continuation
  • Defending the Dark Arts: Now has NIS continuation
  • Whirlwind: Now has NIS continuation
  • Unholy Resurrection: Now has NIS continuation
  • Gifts of Chaos: Now has NIS continuation
  • No More Nevermore: Now has NIS continuation
  • Lord of Air: Now has NIS continuation
  • Lord of Earth: Now has NIS continuation
  • Lady of Fire: Now has NIS continuation
  • Lady of Water: Now has NIS continuation
  • Heroes!: Now has NIS continuation
  • The Red Mage’s Riddle: Now has NIS continuation
  • A Dying World: Now has NIS continuation
  • Succubus Swarm: Now has NIS continuation
  • Healing Spell: Now has NIS continuation
  • Prison Break: Now has NIS continuation
  • Crystal Golem: Now has NIS continuation
  • The Rabid Dog: Now has NIS continuation
  • Noble Cause: Now has NIS continuation
  • Free Trade: Now has NIS continuation
  • Players may now own quest buildings and only they can get quests from them
  • Specific conditioned quests now have a 35% chance of being selected over generic ones
  • Bribes are now of 25 crowns (were 50)
  • Added 15 new quests (5 new quests per quest building) that are dedicated to the breaking of item curses
  • Fixed bug where heroes would move to the northernmost point of a Pyramid when ordered to search it
  • Fixed bug where recently deceased units would be counted for a quest’s condition at the time it was being set up
  • Added new quest condition: “donate an amount of all 4 resource types”
  • The progress counter on the dialogues can no longer exceed the target amount
  • Conditions that require building will now check against the scenario’s building rules to see if the conditional building is actually obtainable before issuing the quest to a player
  • Fixed the Harpy’s Riddle failure dialogue
  • Fixed bug where quest buildings would not spawn anything after loading a saved game


Editor

  • MAP files may now define maximum keep level for each side
  • MAP files may now define side colours for each side
  • MAP files may now define game mods (No Dragons, Tough Towers, etc.)
  • Fixed a bug where MAP sides defined with nohero would draw the dead hero portrait in the control panel (instead of the black portrait like in normal no heroes games)
  • ACT files may now define estimated difficulty (0 = None, 1 = Very Easy, 2 = Easy, 3 = Average, 4 = Somewhat difficult, 5 = Hard, 6 = Very Hard, 7 = Against the odds, 8 = Extreme, 9 = Suicidal, 10 = Insane, 11 = Impossible)
  • Event conditions may now have a radius (diameter) of up to 999 squares
  • Implemented the new editor function “Map Enlargement”, allowing to make existing scenarios bigger in size, or copy-pasting parts of maps in different positions (terrain, features, buildings, armies)
  • New tileset: Rainforest, a light green hybrid tileset consisting of WBC1 and WBC3 textures
  • New tile transition: WBC1 Grass to Snow
  • Popup Dialog effects now take owner into account (only displays for the chosen sides)
  • Implemented new ACT reward RemoveCompanion
  • Implemented crown chests, giving between 50 and 250 crowns
  • Resource carts now give between 300 and 500 resources (was fixed 500)
  • Implemented new NIS command LocOwner. Documentation updated
  • Fixed editor becoming incredibly slow if you resigned from a match earlier
  • NIS system now works in multiplayer too
  • Implemented new NIS command CreateEvent. Documentation updated
  • NIS commands Terrain, AddUnit, AddBuilding, UncoverHiddenMap, Move, SetStartLocation, Screen, Damage, AddFeature, RemoveFeature, AddPFX, RemovePFX, Patrol now supports attributes xisopt and yisopt
  • Implemented new NIS commands Multiplyopt and Multiplydopt. Documentation updated
  • Implemented new NIS commands Divideopt and Dividedopt. Documentation updated
  • Implemented new NIS modifier GAMETIME. Documentation updated
  • Implemented new NIS command CastSpell. Documentation updated
  • Implemented new NIS attributes minisopt and maxisopt for use in RAND modifiers
  • Implemented new NIS modifier MAPWIDTH. Documentation updated
  • Implemented new NIS command AddItem. Documentation updated
  • Implemented new NIS condition item###. Documentation updated
  • Implemented new NIS condition itemslot##. Documentation updated
  • Implemented new NIS condition noitems. Documentation updated
  • Implemented new NIS command Playlist. Documentation updated
  • Fixed bug where AddFeature NIS command would not update strat map
  • Implemented new NIS command Resources. Documentation updated
  • Implemented new NIS conditions crystal, gold, metal, stone. Documentation updated
  • Implemented new NIS command Find. Documentation updated
  • Implemented new NIS condition found. Documentation updated
  • NIS owner 666 now refers to player side
  • Fixed bug where adding shops, shrines or lairs using the NIS command AddBuilding would spawn non functional buildings
  • Fixed bug where the Raze Buildings event condition was not taking into account the ANY option
  • Added Play Test function in editor
  • AddUnit NIS command now supports the attribute numberisopt. Documentation updated
  • Implemented new NIS condition level###. Documentation updated
  • Added 2 new tiles to Grass Features: 2x Flower Arrangements, made by Mulletman
  • Fixed bug where movement blocking path system was not being reset upon loading different scenarios in the editor
  • The Editor now has its own unique loading screen
  • Fixed bug where NIS Pause command would not work for all players in multiplayer
  • Fixed bug where NIS Terrain command would not work for all players in multiplayer
  • In-game dialogue now supports up to 9 displayed choices
  • Implemented new NIS command SideMessage. Documentation updated
  • Implemented new event condition Kill Armies With Hero
  • Implemented new NIS command SetAffliction. Documentation updated
  • Implemented new NIS command RemoveItem. Documentation updated
  • Created battle variables for NIS use
  • Implemented new NIS commands Setbav, Addbav, Multiplybav and Dividebav. Documentation updated
  • Implemented new NIS conditions and attributes for battle variables. Documentation updated
  • Implemented new NIS commands SetObjective and ClearObjective. Documentation updated
  • You can now specify which tiles can be replaced by the RMG (when near a start location) via the .EN files (was hardcoded to be all 2x2 tiles)
  • Improved event condition Obtain Item to work with specific item index, owner and number of items
  • Increased NIS max characters to 18 (was 8)
  • Fixed bug where NIS command SetStartingLocation would not work properly
  • Implemented new NIS command GetCoords. Documentation updated
  • Implemented new NIS command ShareVision. Documentation updated
  • Implemented new NIS command ShareTeams. Documentation updated
  • Implemented new NIS command ChangeChar. Documentation updated
  • Implemented new NIS condition opt##eqstat. Documentation updated
  • Implemented new NIS attributes issiderace, issideherorace, issideheroclass, issideherostr, issideherodex, issideheroint, issideherocha. Documentation updated
  • Implemented new NIS attribute xpisopt for the AddUnit command. Documentation updated
  • Implemented new event condition Dead Character
  • The NIS command Guard now supports buildings (was just armies)
  • Implemented new NIS condition cursed. Documentation updated
  • Implemented new NIS command SetCurse. Documentation updated
  • Fixed a bug with the NIS command PlayWAV
  • Implemented new NIS attribute random for Choice and Choice2 NIS commands. Documentation updated
  • Implemented new NIS command AddXP. Documentation updated
  • Implemented new NIS command ResetMovePath. Documentation updated
  • Implemented new ACT type reborn
  • NIS command Diplomacy is now usable in battles too. Documentation updated
  • Battle NIS dialogues are now separate from other dialogues on screen. Users may interact with it and the rest of the game at the same time
  • Fixed some minor interaction bugs with battle NIS dialogues
  • The Rocky Spot tile (found in lava-rock) now allows units and objects to be placed on the rocky part of the tile
  • Implemented new NIS command SetTime. Documentation updated
  • ACT files may now enforce player’s race in battles and ambushes
  • Fixed NIS command Kill not destroying some units & buildings


Random Map Generator

  • Fixed a bunch of bugs and crashes that would sometimes occur when generating 1024x1024 maps
  • Random Maps may now spawn crown chests alongside resource carts
  • The map generation screen now states which part of the generation process the RMG is currently working on
  • Improved the speed of clearing an invalid map and starting over
  • Dragon Temples will now only appear in games where Dragons are allowed
  • Mines will now only appear in games where building is allowed
  • Quest sites will no longer appear if No Heroes or No Quests are enabled (was just No Quests)
  • Renamed the utilities group “Strongholds” to “Misc”
  • The magical White Tree has been added to the “Misc” utilities group but can only appear in Grassland and Snow themes. This building offers +10 Morale when converted to your side
  • Added the Healing Fountain to the “Misc” utilities group. This building can research and then cast the Fountain of Healing spell
  • Removed the Carmel Tower, Mystic Tower, Chaos Gate, Frost Dragon Lair and Daemonic Runes from random maps
  • The quantity of mines placed in random maps is now also influenced by the number of players
  • 1x1 obstructive tiles that are near start locations will now also be replaced for less obstructive ones (was just 2x2 tiles)
  • Faerie Lairs will now only appear in Grasslands and Snow themes
  • Fixed bug where random maps would occasionally not sync across multiplayer
  • Features can now be randomly replaced for other features of the same type or even removed, further increasing variation


Scenario

  • Increased the number of playable sides to 16 (from 6)
  • Updated Tutorial scenario
  • Fixed bug where First Baron AI would be missing from drop down list unless host(SP/MP) is slotted himself/herself first.
  • The following maps have been added: Emerald Isle, made by Joe the Bartender, (Mission) King’s Hall made by Extorias, (Mission) Fragments made by Zeto, Four Bridges Extended by Extorias (WBC3 remake), Dragon Isle by Zuzu, Islands of Death by Zeto (WBC1 remake), Dire Straits by Zeto (WBC1 remake), Islands of Doom by Zeto (WBC1 remake), Miride Island by Zeto (WBC1 remake), 10 Years by Zeto (Historical), Crusade by Zeto (Historical), Dwarves by Zeto (Historical), Elves by Zeto (Historical), Gargan by Zeto (Historical), Gnolls by Zeto (Historical), Gornak by Zeto (Historical), Lyseas I by Zeto (Historical), Thyatis by Zeto (Historical)
  • The following maps have been removed: Ancient Desert, Arena, Beach Brawl, Blundervale Castle, Cavemen, Desert Crossing, Dragon’s Pyramid, Ephemeral Gardens, Gold of Khaz Barak, Higher Up, Invasion, Mattigar’s Fortress, Mountain Assault, Off the Beaten Path, Onibilis, Roscoes Revenge, The Lion’s Den, Underground Valley, Winding Paths, Winter Wonderland
  • Fully included the Battle Report maps (Eldritch Tower, The Dark Path, The Jawbone of Sartek)
  • Fixed minor bugs around older skirmish missions
  • Arnos Delta: Has been partially remade as a 3v3 map
  • Baptism of Fire: Is now a mission ((Mission) Baptism)
  • Barren Dunes: Updated each player’s starting towers so that they cover their respective starting mines
  • Bay of Orcs: Removed the purple side. The yellow side has now become the purple side. Added tree features and repositioned a Mausoleum and a Level 3 Crystal Mine to fill the space
  • Brave New World: Exchanged the position of the chasm with the green side. Every structure around the chasm has been moved to the area around the new chasm. The unguarded entrance into teal's base has been removed
  • Daemonic Cave: Has been listed as a mission
  • Death Valley: Fifth and sixth side has been removed. Mid-map mines have been removed and instead replaced with a set of level 2's near each player's base and a set of level 2's in the middle of the map
  • Desert Cliffs: Has been remade
  • Dwarven Hills: Repositioned mines and utilities
  • Elemental Cave: Fixed not having enough room to build in your own base
  • Grand Canyon: Repositioned mines and utilities
  • Goblin City: Is now a mission
  • Iron Hills: Created second entrance point into each player’s base and forced team sides to 3v3
  • Killing Fields: Is now a mission ((Mission) Fields)
  • Lakes S & C: Replaced the town in the south-west with a new side. Town features and mines have moved northwest and multiple western ramps have been replaced with cliff to keep the new side’s consistency with the black side
  • Lost Shelter: Has been listed as a mission
  • Icefjord: Is now a naval map
  • Okeanos: Repositioned mines and utilities
  • Pangeya: Is now a mission
  • Primitive Reason: Is now a mission ((Mission) Primitive)
  • River Mouth: Repositioned mines and utilities
  • River Valleys: Repositioned mines and utilities
  • Sartek’s Shelter: Has been listed as a mission. Fixed a couple of issues (not ending as intended; using symbols and/or old unit names that would crash or freeze)
  • Suburbs: Both towers in side 6’s start location are now owned by side 6 (one was owned by side 5)
  • Swampy Valley: Repositioned mines and utilities
  • The Hot Spot: Repositioned mines and utilities
  • Tides of Pain: Removed the unreachable temples
  • Twin Lakes: Repositioned mines and utilities
  • Volcanos: Has been updated to Zuzu’s latest version


Hero

  • Added new hero skill Salamander Lover
  • Fixed a bug where hero skill elemental resistance was not calculated and shown on hero panel in-menu.(skill was working as intended not showing values)
  • Fixed a bug where hero skill elemental resistance was not calculated and shown on unit panel in-game.(skill was working as intended not showing values)
  • Fixed bug where hero could hoard skill points and use them in an unlockable skill
  • Fixed bug where scrolling through the list of heroes with the mouse wheel wouldn't check for Multiman heroes, incorrectly allowing them to play in single player games
  • Weaponmaster and Shattering Palms skills now mention in their description that they only affect melee attacks
  • Selecting your hero’s race on the hero creation screen will now only randomly generate a name if you did not enter one yourself or if the name field is left blank
  • Fixed bug where choosing to cancel changes on the hero customisation window would still save them
  • Made Patrick the Great hero greater
  • Added other special AI heroes
  • Heroic efforts now increase the Daring perk
  • No hero kills at the end of a match increases the Timid perk
  • Command bonus timer is now affect by command too (was just morale)
  • Renamed Plutocrat perk to Proletarian, Liberal to Liberalist, Severe to Traditionalist, Traditionalist to Methodologist
  • Level ups now give +4 AP per level from levels 10 to 20 (was +3 AP), +3 AP from levels 20 to 40 (was +2 AP) and +2 AP from level 40 (was +1 AP)
  • Starting stat modifiers from race and class are now more significant
  • Forest Rune, Arcane Rune, Sky Rune, Life Rune, Death Rune hero skills now have a minimum increase of +1.5 hp per level
  • XP giving hero skills no longer affect summoned units
  • Golem Master hero skill now offers +2 xp per point (was +1)
  • Brewmaster hero skill now offers +1.5 xp per point (was +1)
  • Saurian Overlord hero skill now offers +1.5 xp per point (was +3)
  • Guardian Oak hero skill now offers +2 xp per point (was +3)
  • Riding hero skill now offers +2 xp per point (was +3)
  • Lore hero skill now offers +4 mana per point (was +10)
  • Mighty Blow hero skill now offers +1.3 combat per point (was +1)
  • Ferocity hero skill offers +1.8 combat per point (was +1.5)
  • Fixed Platinum Mode not giving extra hp to units and buildings (+(herolevel-30)% hp)
  • Fixed bug where Reave hero skill would sometimes not affect huge units
  • Heroes may now assassinate with ranged attacks
  • Fixed bug where skill synergy would reduce level requirements
  • Fixed bug where using the mouse wheel to slide the perk scroll bars on the level up screen would set them to -15 or 15 instead of moving the bar’s position by 1 point
  • Fixed bug where Longevity wouldn’t correctly boost the duration of some spells
  • When entering the create hero screen, default hero will now be random
  • Fixed bug where the Traditionalist perk did nothing
  • Reduced the effects of Traditionalist and Libralist perks to +5% per point (was +10%)
  • Fixed bug where the Destruction skill did nothing
  • Taming hero skill now offers +2 xp per point (was +3)
  • Renamed Dragonslayer hero skill to Sky Hunter
  • Lichelord hero class now has Chronomancy instead of Poison Magic
  • Lichelord hero class now has Mage King instead of Quickening
  • High Druid hero class now has Taming instead of Gate
  • Fixed bug where Good-Evil perk would not always work properly
  • Heroes now gain +1 Altruistic when completing every 4 quests
  • Warlock class now has Lore skill instead of Bloodrite
  • Warlock class now has a natural +1 Bloodrite skill, uninvestable
  • Bloodrite skill no longer boosts spell levels
  • Bloodrite skill no longer ensures 100% spellcasting chances
  • Warlock class can no longer be healed/cured by spells
  • Alchemist class now has Lore skill instead of Wild Experimentation
  • Alchemist class now has a natural +1 Wild Experimentation skill, uninvestable
  • Wild Experimentation skill no longer boosts spell levels
  • Wild Experimentation skill no longer ensures 100% spellcasting chances
  • Pyromancer class now has Smelting skill instead of Demolition
  • Implemented new hero skill Salvaging
  • Orc hero race now has Salvaging skill instead of Demolition
  • Altruistic/Selfish perk now modifies cost by 0.5% (was 1%) and morale by 1 (was 0.5)
  • Plaguelord heroes now have the Undead tag (was Human)
  • Fixed bug where AI heroes would receive Bloodrite’s / Experimentation’s max-mana bonuses when at full mana if the player had a hero with those skills
  • Mage King hero skill no longer affects Iron Golems
  • Evasion hero skill now inflicts a combat penalty to ranged attackers, so that missiles have a higher chance to miss (was extra armor/resistance vs. missiles)
  • Fixed bug where Potionmaster wouldn’t ever trigger
  • Magery, Archery and Throwing perks are now only 1 tier type. No points in these perks give no ranged attacks
  • Command is now capped at 25 (was 19)
  • Adjusted HP Rune hero skills and Engineering hero skill
  • Heroes now gain unique race-based and class-based perks too
  • Fixed bug where hero resurrection would not retain hero data modified in battle (xp, items, perks etc.)
  • Fixed bug where pressing the escape key during the hero creation customisation window would close the hero creation process but not the customisation window, resulting in it being stuck on screen
  • Knights’ and Undeads’ RSB now randomly picks their targets instead of picking them in order from the top left corner of the map and working right / downwards. This previously resulted in the RSB typically only affecting the top left section of maps as the max number of targets would have been reached before hitting other areas of the map
  • RSBs no longer affect allies
    Reduced the duration of the Plaguelords’ RSB to 4 minutes (was 10)
  • Units that have spells but aren’t really mages (such as Warlords and Imperial Sergeants) are no longer affected by Mage King
  • Arcane Rune now affects Dryads
  • Fixed bug where Fervor wouldn’t work alongside Leech
  • Fervor now only heals non-hero units and the amount is relative to the victim’s UV
  • Implemented new skills Purulence and Metallurgy
  • Alchemist class now has Metallurgy skill instead of Gate
  • Defiler class now has Purulence skill instead of Gate
  • Elemental Lore skill now gives xp to summoned units as well (was only for produced units)
  • Elementalist class now has Geomancy skill instead of Nature Magic
  • Engineering skill now also gives +1 Build Skill for your hero
  • Heroes now start with 17 Build Skill (was 10)
  • Sky Rune skill renamed to Sky Mastery
  • Fixed bug where spell levels could not be decreased if the higher-tier spell was not 0
  • Heroes can now cast spells while garrisoned in a Tower or Ferry
  • Pillaging now gives +9% chance per point (was +14%)
  • Aristocratic/plutocratic psych perk now gives 7.4% production time (was 7%) and 2% cost (was 5%) per point
  • Altruistic/Selfish psych perk now gives 2% cost (was 0.5%)
  • Introvert/Extrovert psych perk now gives 2% hp/mana regen (was 1%)
  • Liberalist/Traditionalist psych perk now gives 2.5% conversion (was 5%)
  • Liberalist applies to all units (was just hero)
  • Timid/Daring now gives 1.3% hit chance (was 1%)
  • Interacting with shops and quests now increases your Extrovert perk
  • Not interacting with any shops nor quests increases your Introvert perk
  • Playing with your hero’s race now increases your Traditionalist perk
  • Playing with any other race than your hero’s now increases your Liberalist perk
  • Having many of your units survive a victorious battle now increases your Quality perk
  • Having many losses in a victorious battle now increases your Quantity perk
  • Casting many spells from the same sphere now increases your Methodologist perk
  • Casting spells from different spheres now increases your Experimentalist perk
  • Quantity/Quality now gives 2 army limit and 1 morale (was 2 food and 2 morale)
  • Smelting, Gemcutting, Quarrying and Wealth hero skills now give 0.15 per second and +40 starting resources per point. Description is now per second as well (was per minute)


Spells

  • Fixed the telepathy spell (Divination Sphere) description saying “x5 xp per level” instead of “+5 xp per level”
  • Acquire now converts 1 mine +1 per level, max 8
  • Psych inducing spells now can be resisted and have a strength of 4+1 per level
  • Fixed bug where Conflagration wasn’t dealing the correct damage amount
  • Shatter now reduces armor of buildings and mechanical units, instead of damaging them
  • Nature’s Call of the Wild now spawns lairs on caster’s side (was neutral) and fixed bug where lairs could spawn on invalid terrain
  • Immunity, Venom Touch and Crippling Touch now allow Minotaurs and T-Rexes to eat poisoned / diseased animals without getting poisoned / diseased themselves
  • Swapped slots of Blessing with White Ward
  • Blessing now affects nearby friendly units, making them immune to critical hits and deathblows and giving them a +10hp and +1 combat per level
  • Removed Invigorate spell from the Healing Sphere
  • Added new spell Call Archon for the Healing Sphere
  • Rearranged Healing Sphere spells
  • Fixed bug where Disintegrate spell would drain mana
  • Units killed by Disintegrate spell now leave only bones behind
  • Units now do a resistance check before succumbing to Disintegrate
  • Units under the effect of the Vampirism spell will now auto seek animals when injured
  • Wall of Thorns now deals 2 damage to its attackers upon each of their melee hits (was just a single attack but 15 damage and at a speed of 5) and gains +115 HP per addition spell level. Increased mana cost to 8 (from 5)
  • Empower now affects Transmute, Charm, Spellforge, Acquire, Create Item, Decomposition, Breakdown, Elemental Lore, Defense Lore, Comprehension, Blessing, White Ward, Purify, Invigorate, Life Ward, Lurinth’s Harvest, Ice Armor, Frostblade, Freeze, Slow, Ice Incarnate, Shadowform, Whispers of Madness, Fool’s Gold, Shillelagh, Vampirism, Call the Dead, Stoneskin, Dig, Resist Magic, Homeguard, Vigor, Age, Life, Foresight, Springtime, Decrepify, Wisdom of Age, Overwork, Haste, Galesinger and all summoning spells as well.
    Also reduced its effects to +20% with +20% per additional level (was +50% and +25% per additional level) and capped it at +100%
  • Added new spell: Seduction, which converts a single enemy unit to your side
  • Replaced Call of the Wild’s Faerie Lair with Griffon Lair and Goblin Lair with Critter Lair
  • Unit spells now level up every 10 levels (was 5)
  • Blink now has a range of 4+3 squares per level (was +10)
  • Reduced the fire resistance gained from Berserker to +1 (was +15)
  • Conflagration is now affected by skills / spells that increase spell damage and spell duration
  • Raise Champion may now raise Skeleton Cavalry instead of Shadows
  • Fixed bug where missiles from spells would often miss their targets
  • Transmute now has a trade cap of 90% (was 100%)
  • Resurrection now no longer removes all bodies (only those successfully resurrected)
  • Fixed bug where the Berserker spell would also apply the effects of the Berserker research, giving a total of +11 combat and +9 speed (when it should have been +5 combat and +5 speed)
  • Resurrection and Reconstruction now work on a total hp pool system
  • Blink Group now has a blink range of 20 +20 per level (was 10+10)
  • Freeze now does -4 speed at level 1 (was -2)
  • Swarm RSB now lasts 4 minutes (was 10)
  • Rot now has +25% spell range increase per level and fixed 50% hp reduction
  • Strip Flesh now turns skeletons to the neutral side
  • Weather can now be changed abruptly by spells
  • Fixed bug where Create Item would bug out and even go on to crash the game when used by a hero standing over certain item chests
  • All unit summoning spells now increase by +0.5 units and +20 xp per level
  • Disjunction and Spellforge now affect hero skills on items
  • Spellforge now costs 40 mana (was 60)
  • Disjunction now lasts 45 seconds (was 30) + 45 seconds per level (was +30)
  • Disjunction now also sets damage bonuses from items to 0
  • Fixed bug where Earthpower (and potentially other healing spells) would occasionally fail
  • Fixed bug where Whispers of Madness would not entirely change AI ownership
  • Home Portal now teleports the caster to his highest level keep
  • Armageddon, Couatl’s Wrath, Titan Explosions no longer affect allies
  • Conflagration now only affects buildings
  • Brew potion now only gives 1 healing potion, but increases the hp amount by +5 times keep level per spell level
  • Brew potion no longer heals friendly units near the caster
  • Units will now use their ambient animation as a spellcasting animation and a popup text will indicate the spell level (just like heroes)
  • Unit spells now gather extra info (just like heroes), so they can choose placements, use black portals/circles of power, choose units etc. and are affected by other spell affecting spells (freeze magic)
  • Fixed bug where Freeze Magic would affect things that it shouldn’t, such as Healing Potions, Critical Cleaves, Event visual effects etc.
  • Garrisoned units (including hero) may now cast spells, use abilities and drink potions
  • Wall of Ice now gains +100 HP per additional spell level
  • Concentration now gives +4 Ritual skill & +1 Ritual skill per spell level (was +20% spellcasting & +5% spellcasting per spell level)
  • Weather changing spells now also cast Weatherlock level 1
  • Fixed bug where healing / curing spells would occasionally fail
  • Call Firstborn renamed Call Wizard (since the spell summoned weaker units since 0.8.8)
  • Rites of Dawn spell now costs 200 crystal (was 40) to cast
  • Nightcall spell now costs 300 crystal (was 100) to cast
  • Stormcall spell now costs 300 crystal (was 80) to cast
  • Purify spell now costs 400 crystal (was 500) to cast
  • Fixed bug where Brew Potion would create a global spell timer for the host
  • Wild Bolt deals electric damage and no longer targets buildings
  • Hand of Ice, Wild Bolt and Hand of Fire now start with 20 damage at level 1 (was 30)
  • Shatter now costs 8 mana (was 20)
  • Fixed bug where Chronostutter would still be capping the speed of the caster
  • Orc RSB now ignores 5 points of armor (was all)
  • Fixed bug where cursor placement spells and dialogue choice spells could have their spell data changed by AI heroes while the player was still making their decision
  • Dispel now kills illusionary units
  • Firebreath now increases damage by +15% per level (was +5%)
  • Entangle now reduces speed by -4 (was -2) at level 1


Items

  • Added new item Mace of Magic (available in a chapter only)
  • Fixed Crest of Angadriel giving Fire Resistance instead of Cold Resistance
  • Lair bosses now have a chance to drop more items upon death
  • Fixed various spelling and grammatical errors
  • All choice based spells casted from items are now randomized
  • Fixed bug where pre-placed item chests would only ever hold 1 item
  • Changed the curse system. Now, almost every item has a 3% chance of being cursed, only identified when equipped, offers a minor penalty which is increased in power based on the value of the item and can not be removed unless the curse is broken, which is achieved by completing certain quests or by killing the hero who cursed the item. Some cursed items are “heavily cursed” which means the item must be destroyed in order to break the curse and can only be done via completing some quests
  • All items which cast Invigorate now cast Haste instead
  • Paladin’s Helm now casts Call Archon (was Life Ward)
  • Fixed bug where Ice Incarnate heroes could force open an item chest with the “I” hotkey, causing the chest to be locked open and unusable from that point onward
  • Fixed bug where the chance of items autocasting spells was 1 point lower than what it stated in the description (So 5% chances were actually 4% etc..). This also fixes the bug where spells with a 1% chance would never trigger
  • Fixed bug where certain summoned units and buildings from items would provoke an absurdly long cool down timer
  • Fixed bug where Charisma gained from items would not affect command radius
  • Fixed bug where Bloodrite and Wild Experimentation hero skills would cause random unit/building spawns from items
  • Item Stash can now be accessed from the scenario selection screen in both single player and multiplayer
  • Added new items: Howl of the Pack, A Big Stick, Tattered Undergarments of Despair, Killer Rabbit, Zeto’s Password
  • Non-neutral lair bosses no longer drop items on death
  • Items are now checked in random order when determining which spell to auto-cast
  • Items may now have powers that increase individual spell levels
  • Added new item Blink spell scroll
  • Dakkar Spellplate now gives extend instead of command
  • Lifeless Euphoria now has a 2% chance to cast intoxication (was 5%) and a 1% chance to cast shadowform (was 4%) and increases your hero’s scourge skill by 5 (was 2)


Shops

  • Shopkeepers may now shun you from their shop if hatred is too high
  • Shopkeepers are now more irritable and gain more hatred easier
  • Shops now have guards spawning when bashed and drop loot when destroyed
  • Shops now have a restock time of 5 minutes for each slot
  • Shops will reduce cost by 50% if they are falling behind on sales compared to other shops
  • Trading hero skill now affects shop costs
  • Heroes may now steal from shops
  • Shops now drop the loot that was for sale (items, resource carts and/or crowns)
  • Heroes may now sell items from the backpack to shopkeepers
  • Items in shops are now synced across all players in multiplayer
  • Shops may now sell other items instead of potions
  • Shops may now sell resource carts for crowns
  • Shops now have 6 slots
  • Added a new shop building Grand Market
  • Item drops from shops now use the whole chest of 4 items instead of 1 chest per item



Misc

  • Order of the Ram name changed to Order of the Bull
  • Sprite is now cached for Fey instead of Wood Elves
  • Thrall is no longer cached for Orcs
  • Selecting dataitems in the editor is now done only by clicking their footprint (not visuals)
  • Lair bosses now have names
  • Critter kills now count towards statistics and events
  • Game settings are now saved in editable config files instead of windows registry
  • Lair units, including bosses and guardians, now get additional +1 xp per elapsed minute
  • Resignation now displays the defeat dialogue to allow spectating
  • Right clicking on the Rally Point button in the control panel now resets the selected building's Rally Point
  • Singleplayer and multiplayer games are now recorded either to a default record file or to a unique record file in .\My Documents\The Protectors\Recorded Games\. Available record files can be selected at the bottom of the map list and will replay the recorded match when started
  • Added the cheats “iamatimelord” and “iamnotatimelord” to interrupt/resume an ongoing replay and allow/disallow player control. Stability not guaranteed
  • Fixed a typo in the Oakman description
  • Fixed typos in spell tooltip descriptions
  • Fixed typos in shop dialogues
  • Fixed spelling errors on “Sorcerer”
  • Hellbores and Flame Cannons are no longer described as “long ranged” siege weapons and instead are just “ranged” siege weapons
  • Vampires now correctly state they have the Vampirism ability
  • Nagas no longer claim to cause Fear
  • The screenshot button can now be assigned a different key via KeyMap.TXT
  • F9 and F10 and now usable keys to be used with KeyMap.TXT
  • Removed the pointless text of “Requires nothing” from Gate Imp and Gate Daemon spells
  • Adding an AI side to a game will have it use any pre-set race from the slot the AI side was added to, instead of always defaulting to random
  • Players in the diplomacy dialogue, that are still alive, are now moved up to the first available slot - having all combating players listed one after another
  • Trying to send resources through the diplomacy when you don’t have the full amount for the option selected will now send whatever you have
  • Added a filter option to the diplomacy dialogue, allowing you to display only allied sides (toggled by clicking the “Side (All)” and “Side (Allies)” text)
  • Added a scrollbar to the diplomacy dialogue to cycle through the sides when there are more than 6 in play
  • Fixed typos related to the Famine spell
  • In-game chat messages now state who will see the message before sending them (allies, enemies etc..)
  • In-game chat messages that have yet to be sent can be cancelled by pressing “Escape”
  • Changed how the in-game chat system displays messages - instead of each player having a single reserved slot for all messages they send, now there are up to 20 slots (depending on resolution) and new messages will be placed underneath any existing ones. All messages will move up a slot when the top one expires
  • Hero names are no longer appended to the in-game chat messages but instead placed on a second line that sits above the actual message, allowing for longer messages and easier reading of messages sent by players with long hero names
  • Newly joined players to a multiplayer game now only communicate with the host until they have received all of the host’s game data
  • Multiple custom campaigns and chapters may now be installed and played
  • Permanent Retinue option is now On by default
  • Added a “Save Replay” button to the victory / defeat screen
  • Added a “Donate” button to the game options screen
  • Added “iamasurvivor” cheat code
  • Added hotkey for continuous production toggle (shift+c)
  • Added hotkey for moving all backpack items to stash (shift+b)
  • Added hotkey for moving all ground items to stash (shift+g)
  • Added hotkey for selling all backpack items (shift+b)
  • Added hotkey for selling all stash items first page (shift+g)
  • Added hotkey for rearranging all stash items (shift+x)
  • Players may now select units while spectating, and even command their remaining units, collect items etc.
  • Players may now use the Escape key to jump a NIS script to the next gameplay affecting command (i.e. skipping dialogue)


Misc Bug fixes

  • Fixed bug where move with slowest unit would take frozen/entangled units into account
  • Fixed a crash that sometimes occurred when the Summoner used Blink
  • Fixed bugs on High Grass Cliff diagonal tiles where units could get stuck in the terrain when spawned nearby or could walk up the side of the cliff when it should have been impassible
  • Fixed memory leak/corruption on entering screen for MP where select mode of the MP
  • Fixed values being cut off during message passing and getting weird results for overall MP game.
  • Fixed neutrals from weird attack behaviour
  • Fixed ID mismatch unit/building spawning
  • Fixed bug where Critical Cleaves would not occur on a critical hit if the target would die to the initial attack damage
  • Fixed bug where Critical Cleaves wouldn’t always do the intended damage amount
  • Fixed bug where Critical Ignore Armour on piercing attacks wouldn’t ignore special resistances
  • Fixed bug where ships could sail up coastline cliffs and banks
  • Fixed bug where the NIS function “Remove Feature” would result in pathing issues when used in certain locations
  • Fixed a rare crash that happened with specific quest conditions in multiplayer
  • Fixed bug where the control panel was not being cleared after exiting some games, causing it to reappear in loading screens and would eventually result in a crash after consecutive games
  • Fixed bug where assassination would deal random damage if the HP threshold stopped the assassination from taking place
  • Fixed bug where units and buildings were invisible in systems with more than 2 GB of memory available for The Protectors unless running in compatibility mode
  • Fixed rare crash where a unit tried to check invalid display messages of itself
  • Fixed rare crash where an AI-controlled Summoner would try to blink away from danger
  • Fixed a client-side crash in multiplayer caused by buying a hero item from a shop
  • Fixed bug where Sacrifice couldn’t retrieve the cost of certain units, always resulting in a 0% chance to summon a Pit Fiend
  • Sacrifice’s chance to summon a Pit Fiend now matches the display text. So 100% chance will guarantee the summoning of a Pit Fiend. 120% chance guarantees 1 Pit Fiend and has a 20% chance to summon a second etc…
  • Fixed bug where it was possible to group Souls and Tortured Souls with the rest of your army when using shift + selection
  • Fixed bug where defeating enemy special characters in the campaign would not award XP
  • Fixed bug where towers wouldn’t gain the correct damage type from a garrisoned hero
  • Fixed bug where upgrading a building would not gain the correct HP from modifiers such as Engineering, Durable / Fast builder perks, Building proficiency etc…
  • Fixed bug where towers wouldn’t receive the damage bonus from the Wood Elven RSB
  • Fixed bug where the Plaguelords RSB wasn’t applying all of its effects
  • Fixed bug where missiles with the carry-through trait that were launched from a building wouldn’t hit grounded targets within the first half of their range
  • Fixed bug where some areas of the Dirt Mountains tileset would allow grounded units to be placed on them and become trapped
  • Fixed bug where the Dwarf Infantry’s armour and resistance bonuses that are gained from being drunk weren’t being applied correctly
  • Fixed bug where changes to the retinue XP locks before a battle would be ignored
  • Fixed crash caused by text corruption from some loading screens
  • Fixed bug where random races weren’t synced across multiplayer
  • Fixed a rare and highly situational crash where a building would check to see if it was an illusion, as if it were a unit, when firing a missile
  • Fixed bug where units garrisoned in a tower would be duplicated after saving and reloading a game
  • Fixed bug where hot-keys didn’t check against the owner of the selected unit / building before activating abilities
  • Fixed bug where a dropped player from the multiplayer lobby wouldn’t always have their side data removed
  • Fixed bug where the MP chat bar could remain stuck on screen during victory/defeat, preventing the player from spectating
  • Fixed bug where an AI hero’s spell casting information could overwrite the player’s hero’s spell casting information when the player was using location-based spells (Circle of Power, Black Portal, Blink etc…)
  • Fixed a bunch of bugs and crashes related to maps being smaller than the screen resolution
  • Fixed bug where additional victory condition options (such as game duration) weren’t being sent to newly joined players
  • Fixed a crash in the Editor when inputting more than 260 characters for a map’s description
  • Fixed a crash caused by selecting a map in the scenario lobby that has more than 200 characters for a description
  • Fixed bug where words (from a reformatted string) that were longer than an entire given line would end up being printed to the line anyway but also repeated across 180 lines in total
  • Fixed bug where newly joined players that also received a map-change message wouldn’t correctly retrieve the AI data from the map
  • Fixed bug where the changing of victory conditions in an MP game would not force a reset to players’ ready buttons, nor state in the chat that an option was changed
  • Fixed bug where Nizar would be added to your HeroData.XCR after completing the tutorial
  • Fixed bug where the kick / game cancelled message box wouldn’t work properly
  • Fixed crash where Divine Peace could target the neutral side
  • Fixed bug where the destruction of strong towers (including Wizzo’s tower) wouldn’t count towards raze events or statistics
  • Fixed bug where ships and generic mechanical units that acquired a ranged attack (such as Stone Golems under the influence of Firebreath) would sometimes inherit a minimum range
  • Fixed bug where only 2 of the 3 Slimes were having their distance checked when merging
  • Fixed bug where saved games wouldn't load if a building had suffered a spell effect
  • Fixed bug where building spell hotkeys could be triggered while the building was still under construction
  • Fixed bug where keeps under construction counted as being a fully built keep for the purpose of some game modes and the “highest level keep army limit bonus”
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