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Lockdown Protocol is a score-oriented shooter/platformer game with built-in level editor and multiplayer support.

Report RSS Progress report 5/2013

Work on Lockdown Protocol is progressing slowly but steadily.

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Most of the work done on Lockdown Protocol since the last alpha release is related to the physics engine switch that I had been postponing for a long time. I finally decided to roll up my sleeves and find a replacement for unsupported old version of Newton dynamics, which has been causing a lot of trouble. The two options considered were upgrading to latest version of Newton or switching to Bullet physics. I chose Bullet physics.

This change allowed me to finally fix some long-standing physics bugs like the misbehaving doors in some levels.

In addition to bunch of bug fixes and minor graphical tweaks I have extended the player chat messages to guards too. Human enemies now talk using speech bubbles. Nothing too fancy, just some random messages when they detect targets or kill you.

I will not wrap up the next release just yet though. I'm still planning to add a new enemy type and one more weapon.

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