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Lockdown Protocol is a score-oriented shooter/platformer game with built-in level editor and multiplayer support.

Report RSS Lockdown Protocol update 1.1.0 is out!

First update to the final version of Lockdown Protocol is here.

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The previous version had a combination of compatibility issues that I have been trying to fix ever since the last release. As I was unable to fix some of the issues with Direct3D renderer I decided to switch to using OpenGL renderer by default on Windows too. Direct3D renderer is still available as a backup for cases where OpenGL does not work. You can enable it with a '--direct3d' command line argument.

A sentry gun in tutorial

I have made some changes to score calculation to make the score more dependent on skilled gameplay and less on luck. For example I removed vials in supply packs, because those added a totally random component to final level score. The score given based on level completion time was also slightly increased. Although the scores with older versions are not directly comparable anymore I decided not to reset online high-scores.

Shoot your friend in the back

Here's full list of changes since 1.0.0 beta release:

  • Replaced all computer generated announcement sounds with human voices.
  • Revert to windowed mode instead of failing if primary monitor can't be detected.
  • Reimplemented decal rendering to fix really slow decal updates with some Windows OpenGL drivers.
  • Show error pop-up on some rare errors previously leading to silent failure.
  • Added '--systemerrors' command line option for enabling more informative Windows error dialogs.
  • Removed unnecessary high-score download for level editor previews.
  • Hid internal unusable trigger elements from level editor.
  • Removed a sentry gun that was too hard to destroy in the 5th single player level.
  • Added a sentry gun to the tutorial level.
  • Removed a couple of obsolete resource files from installation.
  • Supply packs no longer contain vials.
  • Slightly increased the score given based on level completion time.
  • Lowered the total number of spiders spawning from a nest.
  • Added instructions in readme.txt for setting the target time for custom levels.
  • Set OpenGL renderer as default on Windows too.
  • Properly signed Windows executable to get rid of the "unknown publisher" warnings.

More information and direct downloads are available on the website.

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