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Inspired by Chrono Trigger’s battle mechanic, I want to make a RPG that uses the same mechanic and brings it to a new level. I will focus on delivering a game that has diverse battle design. I want you to hop on a game development journey unlike any other where YOU can give your opinion while the game is still a draft! This is not a project that is 90% completed with a Kickstarter project only for publicity. There is room for your participation and I will setup collaborative tools so YOU can help design it! I want you to have fun developing the game with me and be proud of what we did together.

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Add media Report RSS The Pilgrimage - World features (view original)
The Pilgrimage - World features
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Description

- Some flavor texts or story elements may be triggered when you walk close to a person
- You don’t have to explicitly click on them
- You can ignore them and continue your way if you want
- I think it feels like overhearing a conversation without necessarily starting a conversation
- Some less important flavor texts still need you to click on NPCs
- Characters can be on any pixel, no square movements like in old-school 2D games
- Animated characters with strong emotion.