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As the captain on board a Mandate starship, you lead a crew through the galaxy who adapt and grow as they fight alongside you. There are a lot of sci-fi RPGs out there, but we feel there’s something lacking. Being huge fans of the sci-fi genre, we wondered why spaceships feel so empty? What’s missing? Looking back to all the TV and Movies that inspired us, like Star Trek, Battlestar Galactica or Firefly, we realised games are missing something integral: a crew. A ship without a crew feels hollow and meaningless, so we’ve taken space travel to the next level. The dangers of space should not only test your metal, but your flesh. We wanted to make a game where you’re not a solid, singular object in a sky-box; you are a captain in an evolving, dynamic ship that hundreds of people call home. They adapt to you, and grow with you as you fight alongside them, and if you suffer losses, you’ll feel the loss that comes with that. We want to create a complete sci-fi RPG experience.

Report RSS Dressing an Empress

We did a "behind the scenes" update about The Mandate which covered the development of Empress Anastasia Romanova. Here are a bunch of pictures to illustrate the creative process.

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During the weekend we posted two large updates about clothing and fashion in The Mandate. The first one was titled "Dressing an Empress" and traces which references we used when developing Anastasia's dress and visuals. We went through quite a bit of iteration to get where we are today and it was a very interesting experience that sparked a lot of discussion in the team. This update was rather long and rather than copy and paste the nitty gritty details, we will provide the pictures here and the text is on our Kickstarter. Here is a visual tour of the iterations.

ITERATION 1:
Anastasia mark 1

ITERATION 2:
Iteration 2

ITERATION 3:
Iteration 3

ITERATION 4:
Iteration 4

ITERATION 5:
Iteration 5

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tschery
tschery

great character design

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HenryT77
HenryT77

Put also "Undressing an Empress". Game will get more popular ;)

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