The Lost Office presents you with an array of challenges. The best candidates can solve all of them within 60 seconds. Those who don't, well, let's just say those candidates didn't "make the cut." Be warned, Deja Vu may be the case here as each challenge differs only slightly from the last.
With the myriad of different types of objects found in The Lost Office (in development) we needed a way to classify them, yet make them all interact-able...
using tags to handle interactions in unity
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