PLEASE READ UNTIL THE END BEFORE DOWNLOADING! You cannot play with the base game alone, you need to download the content!
You may think, what are you talking about that The Legend Of RPG tool?
Well, you know Mario Maker? Think now on Zelda, mix them, and give it steroids. Now you have The Legend Of RPG!
Basically it is a tool to create: Characters, items, npcs, maps, gamemodes... and share them, so other people can play and use them. Maybe they want to create a harder version of your level, or they want that the bow you created, shoot rainbows, instead of arrows. With this tool you have a way of easily doing that.
I want to be connected to the community also, because, they are the ones that are going to use this, they have feedback, they have ideas, and I want to provide ways for them to share their ideas, so everyone can work to improve the tool.
Please, read until the end!
The Legend Of RPG is not affiliated with Nintendo in any way, as you may have guessed. For that reason, we cannot include assets from their games in the build.
That doesn't stop you from playing with them though!
The Legend Of RPG is like an open tool/game, where you can include content from other users. Basically, mods.
You may have seen it in Minecraft, Skyrim, and other popular games with mod support.
I made it from scratch with mod support in mind. I wanted to make it easily for everyone to create their own content.
Yeah, everything I said is cool and all of that, but I'm pretty sure that you wanted the link to play Zelda with this, right?
So, download the content, and follow the instructions!
Long time since my last post. I've been very busy.
I kept working on this though. So, let me first post an update on the first phase roadmap:
This is finish, almost entirely. The only thing that I didn't redesign was the map editor. It was good as it is, but it is still in Unity UI.
The problem is that the map editor contains so many things that are hard to implement in HTML, that I thought of making it a phase itself.
All of this done. The config file was easy, the visual editor had a little more complexity.
All tiles can contain actions, so every tile can be an interactive tile. One thing pending is adding parameter to those tiles, because, for example, you maybe want to create a chest tile, but you want that a chest placed in X location had specific loot, and a chest in Y had a different loot. That is something that requires edits in the map editor, so I'll make it after that.
Resource packs would include also sounds, and special effects, but they can be triggered by the actions "PlayStandaloneAnimation" and "PlaySoundEffect", so I took them out from resource packs
There are still things to define in the roadmap for next phases. I will list them here:
So, the next phase would be procedural and random systems
So, when you want to play a map, you will have the option to play a procedural/random one, or the already created ones.
This type of map will be generated as you play. You can enter the map editor and see the already created maps from the map generator, and edit it as you want, but, when you reach the limits of a map, the map generator will generate MORE grids from that map.
A procedural/random map generator (map generator from now on), is a generator that will create a map based on a lua script. This is something more advanced, and is not for someone "casual" about modding.
Yes, I know that procedural, and random, are not the same thing, but is the one that is coding the python script, that decided how his script will interact.
This will be a basic map, with a basic character, that will act as a main menu, so, from there, you can start a map, enter the editor, etc. This need to be done before anything, as we need to create a way to select which map, character, and configuration before we can start a game. Right now it is preselected.
This is where the map generators comes in
Devlog #4 - Feature: Sandbox. In this post I talk about the Sandbox
Devlog #3 - Sandbox, Character, NPCs and items editors redone! In this post I talk about the sandbox, and diferrent editors
Devlog #2 - Feature: Characters. In this post I talk about Characters, and how they work
Devlog #1 - Selection screen. In this post I talk about the first devlog, and how I made the selection screen.
PLEASE READ THE FULL DESCRIPTION! You cannot play with the base game alone, you need to download the content!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
You do not have permission to update the connected twitter accounts.
We recommend you return to the twitter list and browse the links from there. If the problem persists, contact us with the details.