As we know, there are many FPS Game developed by UE3.This time I want to develop a China-wind RPG Game named The Legend of Chinese paladin,which is a touching story about Sword , love and destiny.The project was started not too long ago. My team has about 20 members,including artists,planner and programmer.We have fulfilled the script of the Story ,several original painting and A simple battle test Demo. It`s a Chinese-wind Game.If there is anynone who is interested in the project,please send message to me.We will be very happy to interact with friends from different cultures.:)
The video of Battle test demo.(As no character model at hand,I used leadingcharacter in JRPG Game "The Last Remnant" ,just for test)
i must admit i dont really understand how the battle undergoes.the first time you attack it once and then it attacks you once, next time you attackit a number of times, then when youre done, you retreat to let the yellow bar replenish and then go in for the kill. might you be able to explain to me how tis works? i am really curious since this game so far seems pretty interesting
Hm, the player model looks a lot like Rush from Last Remnant.