The game simulates the spread of a virus across the world, spreading like a fire as it engulfs each populated area in turn. Your task as the player is to master the fire itself and keep it burning until the world is aflame.
If you want to know a little more about how the game was put together, in particular how the gameplay morphed from a dna function curve editing thing into this simpler/purer form I put together a 20 min documentary. I go through some of the challenges of trying to shape the simulation into a game, and also talk about some of the technical difficulties that cropped up.
It's too big to upload here sadly. Check out the 'making of' documentary over on Youtube.
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