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The Hit is a multiplayer stealth-shooter, set in an open-world city with tens of thousands of NPCs. Track down your target and kill them as quickly and cleanly as possible, before the other players can manage it. Try to stay incognito, or photograph other players and take out hits on them.

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Reactorcore
Reactorcore - - 644 comments

Needs moar hats.

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Vertelame
Vertelame - - 435 comments

and hats over hats.

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aDFP Author
aDFP - - 28 comments

Hats are somewhere near the top of my list, but mainly because I need to make cops easily identifiable. They'll look something like this, ostensibly a US uniformed police officer, but with some clothing changes to make them more closely resemble a German SS officer. Adfp.deviantart.com

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Reactorcore
Reactorcore - - 644 comments

Cool! Will there also be any accessories and carrybags/backpacks/suitcases to make the characters even more distinct?

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aDFP Author
aDFP - - 28 comments

Suitcases are a definite, because players need to be able to carry weapons, cash and sniper rifles around without drawing attention. Bags will basically be the same as suitcases, and I can't think of any good reason not to add backpacks.

The character system isn't done yet. I've got one more big update to come, which will add a ton of variety to how the characters will look. I'll tell you more when that's ready to show off (almost definitely post-release. These guys will have to do for now).

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Reactorcore
Reactorcore - - 644 comments

Sweet, I'm happy to hear that.

I've been following this project for who knows how many years and I'm still super excited for it. Please take as much time as you need to build it right.

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FedeRattay
FedeRattay - - 40 comments

is the player's character on LSD?

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aDFP Author
aDFP - - 28 comments

Sorry, that's quite a way down my planned features list (but it is on there).

These colours are randomly assigned, using XKCD's colour survey as a source. It's useful for getting an interesting output, without having to bother with actually figuring out what colours clothes should be (which is one of the things I'm doing now).

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Description

New characters are progressing, and definitely look better with a more conventional palette.