The Great Whale Road is where story-driven RPG and turn-based tactics meet interactive historical fiction. Set in the Early Middle Ages, the game revives an ancient world through its digitally hand-drawn art, colourful characters, atmospheric soundtrack, and deeply researched lore.
After eight months The Great Whale Road leaves the sea of early access. Check out the release trailer!
the great whale road releases march 30th 2017!
What will Q1/2017 bring? The Great Whale Road full release!
full release ahead!
We are excited to announce that we are releasing the next iteration of our combat system into early access: 1st of December, 10:00am Pacific.
combat update
Available now: v0.3.0: TRADE, QUESTS & LOADS OF NEW FEATURES New Features: character loyalty, character afflictions, dynamic trade, healers in settlements...
road-map update
In between updates to The Great Whale Road on Steam we found the time to travel to Cologne for Gamescom and the Global Top Round 2016 conference.
dev blog #3 - summing up cologne: gamescom and global top round 2016
Check out the brand new announcement trailer! We will be entering Early Access on the 28th of July.
the great whale road - steam early access trailer
How we created a modern & early medieval inspired score for The Great Whale Road.
rock that saxon lyre!
Closing in on Steam Early Access at the end of July and working hard.
dev blog & steam ea date
An update about our progress and marking the first anniversary of the project.
development update - april
The Great Whale Road moves a little bit closer to Steam Early Access every week. February has been as busy as expected so far and we are happy to present...
development update - february
Our first major progress update in 2016. We have been busy planning the schedule to get The Great Whale Road ready for Steam Early Access in May, and...
development update - january
A quick development update with a preview of a new character token design and a post on historical ship types.
back after the holidays!
An update on the direction of our combat design with land combat scenes and miniature style tokens.
the great whale road - combat design phase ii
A chat with Kevin Wicks, contract art director & oar brother, about the art style of The Great Whale Road.
digitally medieval - art style of the great whale road
We have reached the half-time mark of our Kickstarter campaign. Time to review what we have achieved so far.
the great whale road: update & linux combat preview
A new culture, a let's play of our development combat preview, and we are providing an update on our Kickstarter campaign. Last but not least important...
the great whale road - thanksgiving update!
We have launched our raid on Kickstarter, and there is room for additional warriors on board!
the great whale road - now on kickstarter
The Great Whale Road: A medieval RPG with turn-based tactics and cards. Coming to Kickstarter on the 17th of November.
kickstarter on the horizon: 17th of november
We are planning to start our Kickstarter campaign on November 17. Despite quite a few changes we were able to stick to the November date for the Kickstarter...
development update - october
Our warband will hit Kickstarter on November 17, and the team is rowing hard to get the demo ready. Now we are planning for the Early Access version of...
a november kickstarter & playable cultures update
We are continuing to focus on the multiplayer combat demo for our planned Kickstarter and Greenlight campaigns, both planned to start at around Thanksgiving...
a wee progress update
A look at how we are planning to use narrative and exploration in 'The Great Whale Road'.
narrative & exploration
This is the first in a series of interviews with our team members who are working on The Great Whale Road. Meet Paloma, one of our 2D artists and now...
meet the team: paloma (2d artist)
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