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When a game is made, one of the major factors is the 'Game Variant' - a series of tried and true rules that make a certain style of of gameplay fun. This month I'm working on the 'Top-Down Collectathon Maze' variant...think 'Pac-Man', only where the player gets to pick the Hero, Pellets, Enemies, Environment, and various other gameplay rules that can flip your expectations.
For example, how would PacMan feel with...
- Fog of War?
- Item Shops
- Health and Weapons
- Larger Maps
- Locked Rooms
Here I'm working on a game for my daughter, where she has to collect Butterflies and dodge Aliens. The big changes here are...
- Moving Pellets
- Destructable Levels