First-person and combat update
I've been working a lot on first-person camera and combat system these days. Here are some changes that've been made :
Normal strike / power strike
If you are playing as a knight, you have the posibility to choose which type of attack you want to use. It's basicaly the same as in other games (holding mouse button and releasing it will make powerfull strike, fast clicking will make faster but weaker strikes). Stamina is planned to be included in the future.
New set of animations for first-person camera
These new animations were neccessary for better experience while playing in first-person mode. Problem with the third-person animations was that player couldn't see his own sword and shield most of the time, especialy during attack.
Impacts of the sword with enviroment
This is just simple feature but with positive effect. You can hit everything in the game with a sword and there is a propper collision (for example: you hit a tree, sword will have collision, animation will stop and splinters will come out). And like I said, it's not a necessary feature but it's better to have it :)
Okay enough words, here's a video :
[about music used]
1. Audiomachine - Henchmen (http://audiomachine.wpengine.com/youtube/)
2. "Movement Proposition" Kevin MacLeod (incompetech.com)