Inspired by XCOM and a legion of brilliant authors this game puts you in the shoes of the newly appointed Overseer of the SCP Foundation an extraterritoral organization charged to secure anomalous artifacts around the world, contain public knowledge, and protect the world's existence from the hazards these items possess. You must Secure. Find anomalous events and SCP entities. Customize your armed forces and research powerful new technologies. Dispatch task forces to lock down and retrieve it. Fight off others interested in the same prize. You must Contain. Suppress public knowledge of the events. Recruit governments, agents, and organizations to fund and support your goals. You must Protect. Build bases and secure areas to store anomalous items. Stop the spread of anomalous effects. Beware of dangerous containment breaches. As time passes the beginning hastens the end. Something nearly destroyed the Foundation once. It won't make the same mistake again.
NovaBox Studios proudly announces the release of the first prototype for The Foundation. Links are included in the article. Download, evaluate, and post...
the foundation prototype release
A Whirlwind tour of the rest of the GoIs and their implementation plans. Check it out and give me your feedback. Easier to fix these before they coded...
the foundation devlog 6 - the rest of the players
I discuss the Black Queen which turns into a conversation about persons of interest. Afterwards I briefly discuss some less complicated GoIs.
the foundation devlog 5 - persons of interest
I talk about Nobody in particular. Also other GoI implementation details such as Oneroi Collective and Prometheus Labs.
the foundation devlog 4 - nobody important
I discuss the concept of Paradigms and plans for the Chaos Insurgency
devlog - paradigms and the chaos insurgency
I show off a small portion of the modding for the game.
devlog - tiny introduction to modding
I try to help visualize the backend logic I've been working on.
devlog - designing the world grid
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