• Register

Settle your people on fertile land, gather resources and construct your village, as the commander of a Bronze Age civilization in the Near East. Inspired by the rise and fall of historical civilizations, you must manage the delicate balance between food production and the maintenance of your army, for a decrease in food sources can push even the mightiest of civilizations to collapse. You'll take part in epic battles over fertile land and resources, use food surplus as a currency to train armies and acquire new technologies, and mine metal to equip your army with copper and bronze equipment.

Post feature Report RSS Dev Diary 3: Your people is starving!

The enemy tribe will now attack you, and you lose if your people starve for too long. This means that instead of acting more like a sandbox demo, the game is now challenging you.

Posted by on

Progress Picture

Let's first take a look at the current view.

Progress picture 11

So what's happened since last update?

Enemy Attacks

You can no longer just sit back and relax. The enemy tribe will attack you, and they attack you with larger forces as the game progresses.

You can set the difficulty in the main menu: EASY, MEDIUM, HARD.

Enemies attacking


Starvation

If your people starve for too long, it's game over.

This means I've added another consequence for neglecting to feed your people, in addition to other consequences like reduced knowledge generation and reduced production speeds.

Your people is starving


Having a large population and/or army is a risk in itself because it needs to be sustained. I can imagine a common strategy will be to destroy your opponent's food supplies.

New unit: Spearman

I added the Spearman as an alternative to the Axe Man Warrior. This unit acts more like heavy-infantry. It has more HP and has armour against ranged attacks, but it's also the slowest unit, and more costly.

Spearman


New technologies

Added 2. Mining increases mining speed, and Wheel lets villagers carry more resources. There's currently 5 technologies to research in the game, but I plan to include 20-30. A sign that this game is still early in development.

New technologies


Research complete

I routinely forgot to pick a new technology to research when I played through the demo, so I added a popup message to make me aware of when a research is complete.

Research complete


Unit stats

I also missed information about units when playing through the demo, so I added extra icons and numbers to show their stats. If you hold over an icon a tooltip describes the stat.

more stats


Balance changes

Buildings have more HP. Unit costs have changed (they all cost more). Units have been tweaked so that their roles are more distinct.

Units also deal siege damage to buildings. Ranged units are now very inefficient against buildings.

Playable build?

My goal is to include a link to a playable version of the game next time I post here, whenever that is!

Thanks for reading!

Post comment Comments
Sph!nx
Sph!nx - - 722 comments

Looks promising guys. Keep it up!

Reply Good karma Bad karma+2 votes
ManaSky Author
ManaSky - - 25 comments

Thanks Sph!nx

Reply Good karma+1 vote
Łagi
Łagi - - 174 comments

gib link this weekend
[cause after i have to work :( ]

Reply Good karma Bad karma+1 vote
Łagi
Łagi - - 174 comments

i feel disappointed :)

Reply Good karma Bad karma+1 vote
ManaSky Author
ManaSky - - 25 comments

My apologies, I didn't see this message until now. I'm still implementing some more features before I'll do a new feature post and upload a build. :)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: