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In The Fallen Chronicler, you play as a lone off-sea outcast called back to the mainland to unearth the darkest secrets of a mysterious cult in rising. You must build your own path through the dark corners of the world, making your way to the very heart of the dark organization, revealing ancient scrolls in process that hold the magical words that can engulf all of the world into utter chaos. In the end, your mission is to stop them... or not?


- Game features extensive character creation where thousand possibilities and outcomes are possible. Every option in the creation process will determine how will you play your character and how the world will react to him.

- Every action that your character does increases his knowledge of the world around him. We present that knowledge through various skills your character possess. Every skill is divided into three tiers where every tier unlocks certain ability for your character. (e.g. Focus skill over 25 increases distance you are able to see at night etc.)

- Survival of your character is vital for your play-through. You will face many dangers on the roads of the Empire be it at day or night and you must be prepared to overcome them. By picking up ingredients you are able to brew magical potions that will give your body strength that it lost - health will only regenerate if you drink healing potions, eat food, rest or advance certain skill.

- Everything you come upon can be stored into your inventory. Stack up too many things and you will not be able to move. It would best be if you would sell it to many merchants scattered around the world, or maybe even put it on sale in your own shop that you acquired. In this game money can get you almost anything you desire - from horses to shops and your very own private keep.

- Game environment is filled with numerous non-player-character who have their own "brain". They behave like a real world people, with their own daily routines, jobs and everyday things. They are vital part of the game as they are the ones that player will most communicate with, be it in dialog or by combat.

- Some of the non-player-characters lives in the safety of the many walled cities that exist in the game. They are centers of trade, questing and adventuring in general. In them player will find some of the most interesting things the game has to offer and is able to settle there himself.

- Every building, ruin and other object that player stumble upon on his many adventures are enter-able. There player can steal items from others, drink with common folk at the local inn, rest from his adventuring days etc...

- Weather have great impact on the player and his surroundings. The world is divided into climate zones where certain weather types wont apply. Current weather is calculated dynamically taking into account climate, calendar and current weather in general. (Thunder storm cant come from blizzard)

- Core of the game are quests. Quests are tasks that are bestowed upon player by certain non-player-character or event. There are plethora of quests scattered around the world that will give you one unforgettable and enjoyable experience. If completed successfully they will reward you with some coins, item or even some building property.

- Every quest that has been successfully finished, together with every good deed done by player will add to your reputation. Reputation will determine how well non-player-character knows player - is he well known or some unknown guy. Valor and Crime represents two sides of the same system. While Valor is gained by good deeds, Crime is gained by bad deeds. If one is increased, the other will deplete making a balance in this alignment system. Valor can make you a remarkable hero of the people, one that is loved by everyone and who is welcomed in every city, while Crime will make you into bandit and outlaw, person welcomed nowhere except with his friends bandits, but who have access to certain extensive bandit "story-line". Every action in the game can have long term consequences.

- At the start of the game, player is welcomed by the knights of the Order of the Sun - an honorable order dedicated to the welfare of the Empire. A mysterious cult known as Society of Chroniclers is on the rise, and the good and religious people of the Empire are coming under its influences. The Most Holy Emperor Himself suspects that there is a foul heresy underneath its covers. It is on you, an outcast, to become one of the cultists and uncover dark and sinister truth that lies beneath everything...

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Hey there guys, after some time we have returned to show you what have we been doing on our game lately!

Since our last post, The Fallen Chronicler has gone long way. Many elements of the game has been redone from bottoms up and the rest has been polished to deliver more fun and enjoyable experience. Among many other things, game world is now filled with wildlife that can be hunted down for ingredients, houses of the game finally got their interiors together with player owned properties and many other changed and fixed thing.

Stalking the preyForgotten Dungeons and Ruins


While on their adventures players will come across various ruins and abandoned places they can visit and fully explore. Many of them will bear dark and sinister secrets, hallways filled with hostiles and hidden and massive treasures.

Interior ExampleFemale model


Player housing will deliver players a place where they can settle down and enjoy a beautiful evening while sitting in front of their own fireplace. The house will represent a special save heaven for player where he will be able to save game and speed up time waiting or sleeping in his bed.

Overworld Map View


Game now features a overworld map view where players will be able to look at all the places they have previously visited and to help players navigate through massive game world.

We are also getting into a testing phase of our game and will be needing feedback from as many players as we can get. So, we are calling you all to fulfill the form located down bellow and inform us why would you help test our game. We will contact you in a short time giving you access to our game when the testing starts.


'The Fallen Chronicler' IndieDBlog #1

'The Fallen Chronicler' IndieDBlog #1

News 2 comments

Now that the game is getting some attention, it is time to start posting frequent blogs we will call - IndieDBlog!

The Fallen Chronicler Pre-Alpha Gameplay

The Fallen Chronicler Pre-Alpha Gameplay

News 26 comments

Have a look at our gameplay video, and enjoy in 10 minutes of The Fallen Chronicler!

The Fallen Chronicler and World Making

The Fallen Chronicler and World Making

News

Dive deep under the development process and see how it looks to make an entire world from pure concept to fantastical real time landscape.

The Fallen Chronicler - Features and Info

The Fallen Chronicler - Features and Info

News

What is The Fallen Chronicler and what will be the features of the game! Look here to find out!

Post comment Comments
Pc_Toby
Pc_Toby - - 438 comments

The game looks really interesting. I even think this game actually has potential of course a lot of stuff needs to be done, but I really think you guys should consider selling the game later on. So you can get a bit of profit for your work.

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neler93 Creator
neler93 - - 25 comments

I am glad that you like it. :)

Reply Good karma+1 vote
wolderado2
wolderado2 - - 19 comments

Looks awesome! I've been waiting for so long :)

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neler93 Creator
neler93 - - 25 comments

Thank you for following our game! Be sure to check out our development blog on devblog.thefallenchronicler.com !

Reply Good karma+1 vote
wolderado2
wolderado2 - - 19 comments

Will there be a playable version soon?

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neler93 Creator
neler93 - - 25 comments

There will be two or three tech releases containing few side quests and limited movement zone, so that the world and the main story stays unspoiled.

Reply Good karma+1 vote
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