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Very early development of a classic-style RPG. We're talking turn-based, top-down pixel-art but pulling in elements from modern game design to make it all a little more approachable for today's consumers and gameplay expectations.

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Description

A quick run through of some of the early monsters developed thus far. Mostly this video is used as a quick intro to talk about some of the game lore we need to develop when in discussion with other game devs.