Very early development of a classic-style RPG. We're talking turn-based, top-down pixel-art but pulling in elements from modern game design to make it all a little more approachable for today's consumers and gameplay expectations.
Classic RPG pathfinding left a lot to be desired. Things got better pretty quickly once game developers started implementing the "A-star" algorithm. It's...
finding the path
Today is a quick update with the announcement of our uploaded gameplay video as well as an opportunity to discuss goals with our music tracks.
gameplay video and music discussion
Simulating a conversation is one of the most challenging things for any CRPG! Lets talk a look at where traditional approaches may have gone wrong.
building a conversation system for crpgs
The brilliance of classic RPGs (Computer or Tabletop) is the artwork that inspires the imagination.
in memory of eric bealer
Using a hexagonal-grid for wilderness maps in combination with a square-grid for dungeon maps creates a great effect, but comes at a surprising cost on...
first post
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