Geoff here. This is quick blog post to announce some upcoming plans; an idea we've been knocking around for a few days.
But first, I'd like to make an apology to the survivors who are particularly bummed about the changes we're making. I am very sorry that we've had to remove such a large feature from the scope of the game. I will always be "That guy who removed procedural generation from The Dead Linger" and criticism of that move is expected and entirely deserved. I do not expect everyone to come around on it and see where we're going in the long-term, but I sincerely hope that you stick around to check out the changes we're making. Preserving the heart and soul of TDL is on the forefront of our minds. Thank you all for your patience as we make these necessary changes to The Dead Linger. We will release Build 16 when we feel it provides a better experience for everyone and reaches the quality we expect of ourselves.
For those who are interested in helping us test and polish the Build 16 experience prior to its full release, this next part is for you.
As Build 16 (Sirens of the City combined with the UE4 conversion) develops further along, we're going to be opening up an optional beta for those would like to opt-in to testing Build 16 on UE4 prior to its major and final release. This will be done through Steam, and we'll have more information on how to access it when it goes live. Currently we're still deploying a wide range of features across the environment (and working on the environment itself.) When we reach our internal "Beta" goals for this change, we'll be looking at release builds on a daily basis (give or take) for you to check out on Steam, if that's your cup of tea. Around that same time we'll probably open up our TDL-to-UE4 Conversion Trello board so you guys can actively track our progress on the engine change and see what's coming next on the Beta builds.
This will give survivors an opportunity to help us debug and test some major changes to the game, submit bugs and feedback for the changes, and allow survivors to play the (unpolished and unfinished) UE4 version of the game a bit earlier as we progress the UE4 build to Build 15's current state, and then on to Build 16 for its ultimate release.
And of course, this will be entirely optional for those who want to wait for the more polished build release.
We'll let you know when that's close. Thanks again for your patience and support as we undergo these big, big changes to improve the overall experience and quality of The Dead Linger.
Linger on, Survivors!
But first, I'd like to make an apology to the survivors who are particularly bummed about the changes we're making. I am very sorry that we've had to remove such a large feature from the scope of the game. I will always be "That guy who removed procedural generation from The Dead Linger" and criticism of that move is expected and entirely deserved.
Posted by TheUnbeholden on