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The world is ending, a shadow is covering the realm. In the darkness, kingdoms fall asunder, plagues and famines spread like wildfire, and creature from a bygone age roam free. An ancient organization once tasked with defending this realm from these creatures, now shattered and unable to perform its duties. This dark shadow now unstoppable, and the end is nigh, the dark epoch has truly begun.

Report RSS Object Fade Test 01 - Seeing the player behind objects
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Description

Testing a dithered alpha effect. When the player is behind an object, it will fade (dithered) the object from the center (based on texture alpha).
This is scriptable, don't want the object to start fading when the player is infront of the object.