TRANSORBITAL PROVISIONAL MINING LICENSE GRANTED Congratulations, Prospector! As a fully licensed TransOrbital space miner, we are excited to have you aboard in the hunt for the most valuable resource in the cosmos – Animus! From today you'll be contributing to a better future for all of humankind and, more importantly, the growth of TransOrbital stock price! As per your contract agreement, you and your crew will be sent all over the galaxy to mine Animus-positive planets. At TransOrbital the demand for Animus is so great that our corporation has daily supply targets that need to be achieved. So, in accordance with your TransOrbital Mining Agreement, we expect you and your other competing mining outfits to meet your hourly quota without fail. Breach of contract will result in immediate orbital removal and a loss of your prospector license. Meet your quotas however and you’ll be handsomely rewarded with TransOrbital stock options which are Guaranteed™ to skyrocket in value!
After an eventful weekend of server-wrestling following a comically destructive power outage, we finally have the Cosmos Early Access v0.02 patch live. Thanks to all our players who have been very patient with us while we sorted everything out.
This was by far the most requested feature for this patch, sitting at 67 votes on UserVoice. We'd like to thank UserVoice member Kevin for suggesting it in the first place and everyone else for voting it up. The UserVoice idea will now be marked as delivered and all votes returned, so please come back and use your spare votes to upvote other ideas!
The AI is still in a very early state, so it's more annoying than challenging right now, but we can improve it over time, particularly if a very challenging AI is a priority for everyone. UserVoice is the place to tell us about that.
Clicking solo mode in the game now has the following features:
Players on the same team now share and spawn units at the same base.
Animus extractors that are built by allies now share animus between all team members.
Tech upgrade description text has been added
Frame rate is now capped at 60 instead of infinity. Sorry to all the GPUs we stressed out, and thanks to user toqueteos for pointing this bug out to us in this thread on the forums.
Again, we'd like to thank everyone for their contributions to our UserVoice page and for posting on the forums. We are extremely grateful for the engagement that people are showing here. Our development process is, quite literally, just working through the UserVoice suggestions in order of votes, so getting involved in suggesting and voting on ideas there is the most valuable feedback we can get.
Also don't forget that this Friday from 10:00AM to 12:00pm AEST (that's THURSDAY 5PM to 7PM PST) we'll all be online playing Cosmos (the devs, that is). Please come join us!
The first development update has been posted in the Cosmos forums.
Hey everyone!!! We are excited to launch The Cosmos Is MINE! on Early Access and just want to make sure you know where to find everything you need.
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