Be the Captain of your own ship in the 1700's and make decisions that will determine your fate. Control everything from food rationing to amputating limbs. Sail for the British Navy or rebel and become a pirate. The lives of your crew are in your gout ridden hands.
Each vessel matches the speed of it's real life counterpart which will give you an accurate depiction of how difficult and tedious a journey across the ocean was in the age of sail. You could enjoy a casual experience on a Frigate as you fly across the waves and decimate pirates in a War Galleon like a rich ponce- or -Suffer a HARDCORE challenge on the Raft and struggle to feed your men daily while your vessel crawls along so slowly you'll BEG the wind to pick up.
Visit the website for more information! Victorianclambake.com
Take a gander at it on Steam! Store.steampowered.com
Check a look on Itch.io! Victorian-clambake.itch.io
Feast your eyes on Gamejolt! Gamejolt.com
Sailing, drinking, fighting, plundering, barnacle careening- there's no better game to become a pirate in!
Wage war on the pirates and they'll adapt to fight back.
The newly added ability to broadside a ship will let you absolutely obliterate enemies.
After over two years of development, work begins on the final free expansion.
I've held back the most creative ideas in favor of maintaining an accurate 1700's sailing experience.
That's about to change.
Fantasy Toggle is the final major content expansion to The Caribbean Sail. It will be mysterious, dangerous, fantastic, free, and entirely optional. It will bring that sense of wonder and possibility from nautical mythology to life in the game.
Here's the plan: A toggle will be presented to enable fantasy mode when you select an empty save slot. This will allow people who prefer the historically grounded setting to continue playing without any intrusions from the mythical.
Disclaimer: all planned features are prone to change.
The Charted Features
Though much is planned, many of the events and encounters would be better experienced than explained. Where's the mystery when you already know what you'll find? Instead, here's an overview of the types of content I'll be creating.
At least three new map locations that you'll have to discover before being able to set course for them.
It won't have much impact on the likelihood your crew will become sick and die, but many of the new features had to depend on something. It will reflect your relation with the sea itself and lead to some "interesting" scenarios.
Why trust banks when the ground is a perfectly safe place to keep money? I bury every penny I make from this game behind my house and it hasn't been stolen yet. It is really hard to find a buried penny though...
There will be new professions and ships to unlock. You probably expected that, but what you didn't expect was the power of pistons! You'll be able to acquire a Steamship that isn't dependent on the wind... but you will have to pay for fuel.
As for the new encounters; You'll find sea monsters, ghost pirates, curses, events based off traditional nautical mythology and a few of my own!
Though the current set year of the world will not change, it will be instantly apparent that things are different. Unlike the current main story, many opportunities will present themselves and allow you to decide your own investment in them.
Can you really ever have enough musical alternatives? I won't be satisfied until every inventory slot contains a shanty.
Do you love particle effects? By George, I can't get enough of them. There will be new particle effects and they will be glorious.
With the Route Planning expansion complete and 50% off, there's never been a better time to enjoy the long lasting benefits of amputation in The Caribbean...
The massive Route Planning expansion has been completed and added to The Caribbean Sail for free!
The Caribbean Sail is having an 8-bit Shanty Off! The best songs will be added to the game and the top three renditions will earn their creators a chest...
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