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The Beacon is a chapter based psychological thriller, with a heavy focus on immersion and story-line. Throughout your experience in The Beacon, you will find that the world around you can change at an instant.

Chapter 1: Your name is Ananias. You live with your wife Eleanor and daughter Virginia in South Carolina. Weird things have been happening recently in the town you reside in. People have been jumping from buildings, throwing themselves into traffic, causing a lot of panic around town.

On what seemed like a normal day, you come home and no one can be found. Find out where your beloved Eleanor and Virginia have gone. Explore the environment around you to discover clues. Figure out what's going on in the town.



  • Integration with a deep storyline that drives the game's progression.
  • Next Generation graphics utilizing the Unreal Engine 4.
  • Full Virtual Reality support.
  • Clue and Item discovery
  • Atmospheric immersion, and a story enriched with lore sets the tone for extreme paranoia


The Beacon has been in development since October 2015, we plan on bringing it to your screen very soon!



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The Beacon: Chapter 1 is a single player psychological horror game designed in the Unreal Engine 4 and is heavily story oriented. With story in mind, The Beacon focuses on atmosphere and symbolism rather than jump scares. The intention is for the player to become fully immersed, with or without using Virtual Reality. This helps towards the goal of giving the player a real sense of paranoia that forces them to question their safety in real life.

The experience is crafted such that it immerses the player into the life of the character they are playing as. This is where a horrific atmosphere versus traditional jump scares plays a big role. The goal is to change the direction of the popular indie horror movement to a path of more realistic environments, that makes the player feel uneasy and unsafe. This is done by using nightmarish yet plausible scenarios in such a way that it plays upon player's primal fears.

We aim for the game to have an extreme play-ability factor. One can play through just for the horror aspects and get through it quickly, or can take their time trying to put together the story that directly leads into the next chapter. In addition to the Oculus Rift helping with immersion into the game play, it also results in the player wanting to become more involved with the lore.


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Latest tweets from @thebeacongame

New room, improved performance, almost complete with the demo! T.co

Nov 16 2015

New article on IndieDB, check it out! Indiedb.com #indiehorror #gamedev #ue4 #TheBeaconGame T.co

Oct 7 2015

The Beacon: Chapter 1 - Psychological Horror Game | Virtual-Strategy Magazine Po.st via @po_st Check out our VSM article!

Oct 5 2015

The Beacon: Chapter 1 - Psychological Horror Game Finance.yahoo.com via @YahooFinance Check out our article on yahoo news!

Oct 5 2015

New teaser trailer officially launched! Check it out!#gamedev #ue4 #indiehorror #trailer

Oct 5 2015

RT @thetechnobabble: Check these guys out @TheBeaconGame Indiedb.com

Sep 29 2015

Check out our IndieDB for the most up to date content about the Beacon! Indiedb.com #screenshotsaturday T.co

Sep 26 2015

New Announcement coming October 1st ~ T.co

Sep 23 2015

Hello Everyone! Now begins the countdown until our official announcement! Get teasers and exclusive information here! T.co

Sep 23 2015