• Register

Battle At Ecollision is a class based shooter developed by EMP Productions. Which contains three different teams with unique classes and looks as opposed to the traditional two. The game contains many customization features such as clan tattoos and custom dog tags. The game will be free to play with a possibility of ads. It will not of course be free to play for xbox 360 users nor or they part of the Windows, Linux, Mac cross platform play. The game should be released by February 2013. We aim for an Onlive release along with a Steam and Desura release if possible. Remember to track. (: NOTE: there is a psp version in the works. NOTE:Alpha will be released in June 2012 to select individuals who apply.

Report RSS Development Diary 3/23/12

Hey there guys! I'm a concept artist and learning modeler working on Battle At Ecollision. I just thought it would be great to put a little about one of the classes called Big Staple. I'd also like to update you a bit on my development of concepts and my model learning. I learned that flags could be made better with use of the ripple effect in 3DS Max. Enjoy!

Posted by on

Today I worked on a Concept pose for one of our classes from our upcoming game: The Battle at Ecollison. This is Big Staple.
He is a class that focuses on more powerful attacks but slower movement. You could say this guy is like our human tank. He relies on a mini gun as his primary weapon as well as a rifle. Big Staple can also use his fists to pommel his foes.
For his design, I focused on a bulletproof looking jacket equipped with various bullets and army boots.
I personally think this suits his concept of our human tank, but polite criticism of it is welcome.
The concept art on Big Staple is a introduction into a more realistic style I have been trying to pursue. Although you can't see to well given the fact that My camera isn't too good, you might see some influences of a realistic inspired style in there.
Progress on our game, Battle At Ecollision seems to be progressing rather well. Although I can't say much, I heard Ton is working on health while Huffmeister is working on Box art. I hope that our progress on our project goes well, because I would want this project to do well.
I also have a little treat for readers who have payed attention so far to my humble news post.
I'll be giving you a small taste of our project by presenting two new classes, they are
Stealth Proxy and Stranger.
Stealth Proxy is a speedy, sneaky, assassination machine. With his trusty assassins blade, he can easily creep behind an unwary victim and easily end them. He is the sneaky type, so watch out those who look forward to our release, watch out when around this guy is around since you can't be safe sneaky assassins like this guy.
Stranger is slow, mysterious, and creepy killer. He implements a claw meant to slice enemies into pieces and this Stranger can also creep up behind a enemy and grab them. From then on, they are never heard from again. Don't go creeping around corners near this guy, or you too will never be heard from.
I hope that you have enjoyed our game so far and keep up to date with it by reading our news.
I wish that all of you enjoy our game when it comes out!
NOTE: We are looking for qualified alpha testers to find bugs soon.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: