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As an archaeologist working on the slopes of a dormant volcano somewhere in Mexico, 1940, you get stuck in a cavern. It doesn't take long before you realize this is more than just a cave. You reveal ancient ruins that have been hidden from outsiders for centuries and discover a mysterious artifact, a gold and metal shelled Ball. As you venture deeper into the volcano, you reveal some of mankind’s greatest secrets…

Post news Report RSS Fifth Mystery Monday + Developer Friday

The fifth piece of our Mystery Monday puzzle. A video! A piece of a newspaper along with a video of the weapon. Early fifties. And the last Developer Friday interview was Kevin Cytatzky one of our level designers.

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Mystery Monday

Number five. Something new! A video! A piece of a newspaper along with a video of the weapon. Early fifties. Remember we are looking for a single word or name. Something that is related to the story or the theme of the game.



(Clicking will take you to our Official Game Group on Steam)

The rules and more information can be found here.


Developer Friday

Kevin Cytatzky is one of our level designers. He made one of the Survival levels (Amini), and various bits of the Campaign levels. At least one or two rooms of every level but the first three were made by him, including the Fan Room in Cahua II, large parts of Teotl II outside section, and one entire pyramid in Hueca.

Kevin wrote:How did you start out with level design?
Ever since I can remember I have been very enthusiastic about video games, and during 2006 I somehow became really eager to do some levels for Unreal Tournament. I started using the Unreal Editor and never got away from it again.

Read the full interview here.

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