The Apotheosis is a fast paced, bullet hell boss battle game. Players must work cooperatively to heal, power up, and protect one another as they defeat epic bosses.
Final release is here!
Here's what we changed leading up to the official release of the game:
We did our best to add all sorts of juice to the game. Sfx has been added everywhere we deemed valuable such as on dashes and attacks. We also added controller rumble so that you can really feel the game. We overhauled the UI so it looks even better! Furthermore we wanted to give players a sense of purpose and drive in this game. To accomplish this we added some loading screens with the players' mission. Additionally, we threw in some screen transitions so things don't feel so jarring between fights. Making the bosses more satisfying to fight was also a big driver. We gave them intro cutscenes and between stage cutscenes. Bosses also not have death animations and explode when killed so they feel that much better to conquer. We also wanted the game to be more accessible. To accomplish this we added a ready up screen, which allows for a variable number of players and player classes. Lastly, we made some balancing changes and made Mars' attacks less dangerous but gave him more health.
Why we changed these things:
We didn't want to change any major components of the game leading up to the release. We felt like overall our game mechanically was in a good spot, so our time would be better spent adding juice than changing/adding mechanics. Our game felt pretty lacking in sound so that was a big focus for us. When we tried controller rumble it felt really good so we tried to work that into the game as much as possible without going overboard. The bosses also felt a little static so we tried to liven them up with cutscenes and death animations. Lastly the game felt inaccessible with needing exactly 3 players, so we added the title screen and variable player amounts.
What's next:
Playing! There are no plans for continued development so enjoy the release!
This is our weekly update ahead of our release of the polish version of Apotheosis
This is a brief overview of changes since alpha, why the decisions were made, and what we plan on improving.
What we did, why we did it, and what we are planning on doing and examining in the future.
This is the final build of Apotheosis, enjoy our semesters work! There should be a mac build available as well
This is the mac build for Apotheosis. A Windows zip should be downloadable as well.
This is the polish build for Windows. A mac build should be available as well.
This is the beta build for mac. A windows executable should also be available.
This is the beta build of our game for windows. An app file for mac is also available
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