• Register

The AMC TC is an epic multi-character single player stand-alone game based on Duke Nukem 3D, utilising Eduke32 and the 2.5D BUILD engine. There are 5 episodes planned; episodes 1, 2 and 3 have been released and episode 4 is in development. Each episode is a full length campaign featuring detailed and intricate levels to explore, with dozens of secrets and scores of enemies to fight and weapons to utilise.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS AMC TC Character art comparison (view original)
AMC TC Character art comparison
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Taamalus

My compliments to sebadukeboss20 !!!

Reply Good karma Bad karma+2 votes
sebabdukeboss20
sebabdukeboss20

Thank you very much! It's been very fun working on overhauling thousands of sprites. Even these sprites aren't fully final (need to do some small tweaks). I'm hoping the next release will really give a really new feel/look for everyone while maintaining that build engine style.

Reply Good karma Bad karma+4 votes
Gleb_AA-Gun
Gleb_AA-Gun

Really awesome new sprites! They look quite well done indeed! I'm so happy that EP3 wasn't the end of this fantastic mod that for me is better than some of the triple AAA games of today... Best of luck with the future of the project!

(I do be honest, will miss old Sang sprite, quite loved it haha)

Reply Good karma Bad karma+3 votes
UltraKiroXei
UltraKiroXei

Now this is what I called it a true upgrade sprite with precise and accuracy at the top.

Reply Good karma Bad karma+2 votes
SlayerSTK
SlayerSTK

Much better.

Reply Good karma Bad karma+3 votes
PredatorX
PredatorX

Damn!

Reply Good karma Bad karma+1 vote
Cryptdidical
Cryptdidical

Going to miss the old sprites, they really gave a charm to the game with how they didn't fit with one another.
Saw in the recent patch that Rusty's voices are being re-recorded by a new actor, is the dialogue going to be replaced for all the characters or just some?
I'm all for the continuous development and improvements of the game, and the new sprites do look great, but I sadly struggle with seeing the comfy home-brew vibe slip away...

Reply Good karma Bad karma+2 votes
sebabdukeboss20
sebabdukeboss20

I get what you mean. I think there's a fine line with Nostalgia in build games and it's a different line for everyone. Many of the sprites I'm replacing were actual placeholders and was whatever was available at the time. I'm also overhauling a lot of the weapons too to make sure they have a consistent look.

Reply Good karma Bad karma+3 votes
Jblade35 AuthorSubscriber
Jblade35

It was always a case of using what was available at the time; if the opportunity to change the sprites came earlier I would of taken then as well - once you see the new sprites in-game and in the cutscenes (especially now they have idle sprites so the briefing maps no longer look like a Mexican standoff) you'll agree they're much better.

VA is only getting replaced for the guys gone - Rusty and Geoffrey have been recast and Highwire's VA is on the table as well.

Reply Good karma+2 votes
Tleno
Tleno

Is it just me or Micky's head is smaller than other characters, comparing to body?

Reply Good karma Bad karma+1 vote
sebabdukeboss20
sebabdukeboss20

Already fixed it. Someone else pointed it out earlier.

Reply Good karma Bad karma+2 votes
brunocar
brunocar

woah, they went from ok to amazing

Reply Good karma Bad karma+2 votes
Jaapio87
Jaapio87

Amazing, it almost looks like more than 255 colors were used.

Reply Good karma Bad karma+1 vote
raulgubert
raulgubert

Love them!...I actually love the overall game.
If I can criticize one thing, that would be the voice acting.
I know, it is a hard thing to do, as applying a real voice to a sprite or 3d model is always tricky to do...it rarely feels right, even at professional level.
If you want a suggestion is to use one single outstanding narrating voice and or use filters to the voices like a distortion or flanger, or any kind of modulation that make the voice a little less human...as at the moment the voices feel coming not from the characters of the game but from real people (in fact it is what it is). In my opinion some heavy effects on the voice could do the trick.
Anyway, you are doing a fantastic job, well done!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Comparison of the new sprites by sebadukeboss20 to the older ripped sprites

Details
Date
Size
750×646
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS
Report
Report