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The hero fights to free a land that is controlled by seven towers, he must find each tower and slay the lost soul within. The game is played across two main types of levels. Type one is a side scrolling action based level. These levels contain plenty of monsters to fight and many sections are guarded by sub-bosses. The character has various attacks to aid his progress through these levels and in some parts can change into a wolf/beast. The second type are the main towers, these levels are vertical and are more puzzle based as the player must climb to the top, or descend to the bottom. There will still be some fighting along the way but most fights will be part of puzzles. At the end of these levels Bathoryn will have to fight and beat the tower boss before moving onto the next area and tower.

Post news RSS A year of Slain!

1 year of working on Slain! from concept to playable.

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Well, it has been just over a year since I first started working on Slain! (the seven towers) and funnily enough, the last screen shot I made was a re-create of the very first ever concept I did for the game in November last year.

A lot has changed since then, Wolfbrew games formed, we got picked up by our publisher Digerati, who have been a great help keeping the game moving forward. And Asa Dang, an ex-Rockstar programmer, joined the team and is currently kicking ass on code. Finally, we rebuilt the entire game in Unity and Slain! is looking better than ever.

Thank you to everyone for the support. As an Indie game developer, getting up everyday and self-motivating can be tough, you guys make it a bit easier.. TY!

So here they are, the first Slain! concept and the latest in-game screenshot in unity.



And some more screen shots!


Looks sick!

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Im not fan of this kind of games but this absolutely looks impressive! Keep working.

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looks awesome, can't wait to play it

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Slain! The 7 towers.
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