You play as Dr. Helena Pearson, a scientist aboard the deep-sea research lab “Cascade II”, 3000 feet below the surface, located on the edge of an abyssal trench. After a storm strands you alone in the habitat with minimal contact from your crew members on the surface, you’re forced to survive a week while managing your resources carefully. Be warned, however: you’re not alone down there. Defend yourself and the habitat from the horrors of the deep, find clues buried in the sea floor, and unravel the mystery behind the things that lurk in the inky waters outside.
Thalassophobia is being developed by several talented members of Facepunch Studios forums from around the world, with backgrounds in creating custom content for AAA titles. We’re currently developing the game using the Unreal engine, but plan on switching to Source 2 if it comes out sometime this year or early next year, as our team is most familiar with Valve’s Source Engine.
Thalassophobia is still alive! The team's been going through some changes, and we're discussing some new ideas using the assets we already have.
A few of our team members have gone off to do other things, however we remain optimistic about Thalassophobia and its potential. We currently would like to focus on creating something to build hype and earn us some much needed cash to help fund the full game. I won't share much on what we're thinking of yet since it's all tentative, but we think this possible new direction will help us move the project forwards on what we currently have the ability to do now.
I hope folks will be patient and will continue to have an interest in our project!
Thalassophobia is a horror experience set in the dark depths of the sea. You play as Dr. Helena Pearson, a scientist aboard the oceanographic research...