Texas Bounty is an online + couch co-op 2.5D four player western platformer. Ride through the old west on a raptor that shoots lasers as you tear through the worst bad guys in Texas with a can of beans in one hand and a fiv-barreled shotgun in the other! Enjoy a heart-pounding soundtrack, cartoony graphics, and game play that will have you banging on your keyboard as you shout "I'm gonna beat this game next time!"
Online play development continues as Gamieon fires up Twitch so everyone can see the game created real-time; now with more juice!
texas bounty update: twitch streaming, juice and online support!
Paper Cowboys is now Texas Bounty, and 2016 begins with a showing off of some new environmental effects!
new year, new name, new juice
Showing off some new mechanics and letting everyone know to update their bookmarks because I will soon be renaming this project to Texas Bounty!
progress + bookmark update
See a basic walkthrough of the level 1 WIP, enemies and exploding TNT barrels!
paper cowboys l1 wip walkthrough, enemies and explosions!
The 3D assets have arrived, and the conversion has started!
paper cowboys: turning 2d into 3d
With no news updates since May 2014 you'd think this popular project was abandoned...when in fact it's about to get the ultimate makeover...
paper cowboys - reviving the project
The first alpha build of Paper Cowboys has been published, and I'm going to need some help with the game design and PR to move things forward!
paper cowboys alpha 1 now available + seeking help!
Paper Cowboys is almost ready for alpha testing of the first three levels by developers and seasoned testers!
paper cowboys dev: almost alpha time!
Work is being done to get the first three levels available into an alpha build, and things are coming along nicely!
paper cowboys dev: end of round, and the eagle!
Much of the grueling work developing the character network code is finished, as well as some new content!
paper cowboys dev blog - guns blazing!
See footage of the new level 1 work in progress, and read the article to learn more about some of the new features!
paper cowboys dev update - level 1 and more!
Paper Cowboys will support having multiple local and remote players in the same game!
paper cowboys: local and remote players combine!
Development is underway to have the Paper Cowboys engine bring order to the game before the next big release!
paper cowboys: enter the authoritative server
See the stunning MS Paint-based line art that makes up the new opening screens of Paper Cowboys 2014!
paper cowboys: new intro and menu
The time has come to begin a longer-than-48-hour development of Paper Cowboys, and make it into a content-rich level-building multi-player side-scroller!
paper cowboys: back in the saddle!
Paper Cowboys has found a permanent home on GameJolt!
paper cowboys available to play on gamejolt!
The 48 hours are up, the game has been out, and now it's time to ride into the sunset!
paper cowboys "personal 48 hr game jam" post-mortem
Paper Cowboys is a product of a "personal game jam" whose development time of 48 total hours (over less than a month) has just elapsed...and now you get...
paper cowboys network playable side-scroller now available!
I maintain an hour-by-hour blog of my 48 hour "almost game jam" which spans about three weeks now. I posted an unexpected update and I'm pausing the project...
development hours 37-43 now on the gamieon blog!
My first attempt at creating a basic network-playble side scroller in a total of 48 development hours is about to enter its 37th hour, and it's shaping...
paper cowboys: the eight-player network side scroller!
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