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Tessellation Desolation is a platforming game that offers a challenging suite of gameplay due to is rolling based mechanics. Characters can only displace themselves based on their rotational energy, which is gained based on the shape of a character. Characters are uniform polygons(with one universally breaking exception) built from congruent shaped triangles; that is their design is of tessellated patterns. A state of depravity has occurred wherein characters with greater rotational acceleration attempt to enslave those seen as "rotational-ly" challenged. Eventually one of these less capable rotating characters, an enraged square, decides they will not submit, and their peers are not obligated to do so either. As a square, the player will have to be cunning to avoid and outwit those trying to be oppressive--using their range to latch onto ledges, and to lead on their enemies--until they have disrupted the new order based around the Circle, a figure with seemingly unlimited power.

Description

Features: New graphics, sketchy ambient music, and a more balanced "push-of-war" mechanic. This revamped prototype features stronger components to build a more complete experience as the game develops further. Setup: Extract the zip file. Run the executable named "tessellationDesolation". The additional files in the folder are necessary DLLs as well as audio and texture assets; again, because of these required DLLs this is limited to Windows for now. The console window will prompt you for input for a desired resolution, enter 1 for 960x540 or 2 for 1920x1080. When the game window is brought up you might have to click in the window to put it in focus. From there the game plays with the same user input, and still requires pressing the escape key to close the game. Notes: The game still features a time completion mode after finishing the game once. One major bug might require you to close and restart the game: dying while the playable square is "charged". Enjoy!

Preview
Prototype Demo Version 2
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