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Tessellation Desolation is a platforming game that offers a challenging suite of gameplay due to is rolling based mechanics. Characters can only displace themselves based on their rotational energy, which is gained based on the shape of a character. Characters are uniform polygons(with one universally breaking exception) built from congruent shaped triangles; that is their design is of tessellated patterns. A state of depravity has occurred wherein characters with greater rotational acceleration attempt to enslave those seen as "rotational-ly" challenged. Eventually one of these less capable rotating characters, an enraged square, decides they will not submit, and their peers are not obligated to do so either. As a square, the player will have to be cunning to avoid and outwit those trying to be oppressive--using their range to latch onto ledges, and to lead on their enemies--until they have disrupted the new order based around the Circle, a figure with seemingly unlimited power.

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Tessellation Desolation on Greenlight--Now in Alpha

Tessellation Desolation on Greenlight--Now in Alpha

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New features highlighted in Alpha build of Tessellation Desolation. Also the game is up for voting on Steam's Greenlight!

Prototype Demo Updated with Fix

Prototype Demo Updated with Fix

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A bug when rendering glass has been fixed. This fix allows for support when playing with an integrated GPU.

New Demo Now Available

New Demo Now Available

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Push and shove to overcome obstacles and foes. New graphics, sketchy music, and revised "push-of-war" mechanics featured in this re-release of the prototype...

New Build To Release Soon

New Build To Release Soon

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I have been correcting and altering some gameplay elements to have a more polished presentation of mechanics in the game. Fixing issues with character...

Pre-Alpha Platformer Gameplay

Pre-Alpha Platformer Gameplay

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I am building a platformer with a focus on interactions from angular momentum. I aim to make difficult levels with some obvious puzzle arrangements as...