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Teslagrad is a puzzle platformer with action elements. Magnetism and other electromagnetic powers are gained throughout the game and must be used to overcome the game's challenges and explore the long abandoned Tesla Tower. The game is set in a steampunk-inspired vision of old Europe, and through voiceless storytelling we intend to tell the story of the fall of the king of Electropia and the rise of a new (and not necessarily better) order.

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This game isn't just about punching! Here's a brief preview on the other abilities you'll have.

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There's a lot of punching in our trailer, and indeed, there's a lot of punching in our game! But that's not all you do; you will pick up a couple of upgrades as the game progresses that expands your moveset. We've agonised quite a bit over what order you'll obtain these upgrades and exactly what sort of powers these upgrades will impart to you, but we're pretty sure we have it down now. Here's a preview!

One of the first things you'll pick up is a suit that will give you the ability to charge yourself at will. Also, it looks pretty rad.


In addition, you'll pick up a staff.


The staff is more or less a weapon that allows you to launch what we at the office call a "long range beam of magnetised death", which is something you just might need at some point. Because Tesla Tower is a dangerous place, you see, and no one quite knows what sort of terrible creatures lurk in its depths. Maybe something bad. Friends, we just don't know.

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