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Isometric action RPG with real time combat, where you need to balance skill tree paths, player development and character customization with limited semi-random loot. Push your way through the uncharted land, where mistakes have real consequences.

Post news Report RSS Introducing Terra Ventura

Initial Dev Diary for the Terra Ventura indie game - an isometric Action RPG.

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I am happy to announce that there has been a significant progress towards the first closed beta scheduled for the next month. There are still some bugs and areas to polish, yet first to play should already get a product where most obvious issues are worked through.

Screenshot 1

Some of the areas that have been improved lately are:

- There are now 30+ enemies within the game with different abilities and strengths
- UI improvements
- Balancing of the XP system
- Updates to the combat system
- Hired artist created new box art
- Expanded bestiary

Some of the items from to-do list are:
- enemies dealing damage to other enemies
- directional blocking for the shield
- achievements
- maps polish
- various fixes

Stay tuned for the next update.

Regards

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