An extraterrestrial probe is detected approaching present-day Earth. Unknown to humanity, an alien force has arrived in the far reaches of the icy Kuiper Belt and has begun mining a dwarf planet to prepare for an invasion. Its first ships carry infiltrators who will subvert Earth’s governments to prevent them from mounting a joint defense against the impending attack.
With Earth’s nations unable to form a coherent plan to address the alien arrival, transnational groups of like-minded political, military and scientific leaders develop covert channels to coordinate a response. With the aliens' motives uncertain, factions emerge, driven by hope, fear or greed.
One group, calling itself the Resistance, calls for vigilance. You will control that faction.
Terra Invicta is a grand strategy and management sim. The core experience will be familiar to players of other grand strategy and 4X games: You will give orders to your assets – councilors, Earth nations and armies, space habitats, and space fleets – and run time forward while those orders are executed. You will also manage scarce resources to upgrade your agents, build your offworld industrial base, and design and construct ships.
Terra Invicta also features a separate space combat layer, in which fleets of Earth and alien warships will fight in a real-time pausable environment. Players will give movement and fire orders in battles that emphasize planning, maneuver and positioning.
Thank you to everyone for supporting my modding these past years!
I am proud to announce that Hooded Horse is now a publisher for indie video games. The first game I am publishing is Terra Invicta, by the development studio Pavonis Interactive. We've raised over $80,000 in the first 5 days of our Kickstarter, with 25 days left to go. If anyone is interested in checking the game out, we are also open for wishlists at Steam:
Steam page: Store.steampowered.com
Rock, Paper, Shotgun: Rockpapershotgun.com
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